1st step in refactoring some of the card rendering logic - currently, each 'client' has duplicated code having to deal with how to render the full card graphic vs text mode vs using a 'back' image if a card isn't found. This is a first pass at consolidating some of that logic to one location - the ultimate goal being, eventually, the resource cache will actually own the notion of whether it's handing out a real card image or a default filler if the card isn't available, and the client code rendering the card should be oblivious.

In this change, I made the CardGui's RenderBig() and AlternateRender() functions protected; anyone wanting to render a card simply calls RenderCard(), and the card drawing mode is passed along as a param.
This commit is contained in:
wrenczes@gmail.com
2010-11-14 08:15:26 +00:00
parent e758c7eea1
commit 27fd107208
9 changed files with 125 additions and 110 deletions

View File

@@ -34,7 +34,7 @@ CardSelector::SelectorMemory::SelectorMemory(PlayGuiObject* object) : object(obj
CardSelector::SelectorMemory::SelectorMemory() { object = NULL; x = y = 0; }
CardSelector::CardSelector(DuelLayers* duel) : CardSelectorBase(BIG_MODE_SHOW), active(NULL), duel(duel), limitor(NULL), bigpos(300, 150, 1.0, 0.0, 220) {}
CardSelector::CardSelector(DuelLayers* duel) : active(NULL), duel(duel), limitor(NULL), bigpos(300, 150, 1.0, 0.0, 220) {}
void CardSelector::Add(CardSelector::Target* target)
{
@@ -132,8 +132,8 @@ bool CardSelector::CheckUserInput(JButton key)
active = closest<Down>(cards, limitor, active);
break;
case JGE_BTN_CANCEL:
mDrawMode = (mDrawMode+1) % NB_BIG_MODES;
if(mDrawMode == BIG_MODE_TEXT)
mDrawMode = (mDrawMode+1) % DrawMode::kNumDrawModes;
if(mDrawMode == DrawMode::kText)
options[Options::DISABLECARDS].number = 1;
else
options[Options::DISABLECARDS].number = 0;
@@ -236,17 +236,9 @@ void CardSelector::Update(float dt) {
void CardSelector::Render() {
if (active) {
active->Render();
if (CardView* c = dynamic_cast<CardView*>(active)) {
switch(mDrawMode) {
case BIG_MODE_SHOW:
c->RenderBig(bigpos);
break;
case BIG_MODE_TEXT:
c->alternateRenderBig(bigpos);
break;
default:
break;
}
if (CardView* card = dynamic_cast<CardView*>(active))
{
card->DrawCard(bigpos, mDrawMode);
}
}
}