fixed most of the reviewed code, corrected all danger zone code which could have had bad side effects.
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@@ -3398,7 +3398,7 @@ public:
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AAMorph * clone() const;
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};
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/* dynamic ability build*/
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class AADYNAMIC: public ActivatedAbility
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class AADynamic: public ActivatedAbility
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{
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public:
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int type;
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@@ -3415,12 +3415,12 @@ MTGAbility * storedAbility;
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MTGAbility * clonedStored;
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string menu;
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AADYNAMIC(int id, MTGCardInstance * card, Damageable * _target,int type = 0,int effect = 0,int who = 0,int amountsource = 1,MTGAbility * storedAbility = NULL, ManaCost * _cost = NULL, int doTap = 0);
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AADynamic(int id, MTGCardInstance * card, Damageable * _target,int type = 0,int effect = 0,int who = 0,int amountsource = 1,MTGAbility * storedAbility = NULL, ManaCost * _cost = NULL, int doTap = 0);
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int resolve();
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int activateStored();
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const char * getMenuText();
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AADYNAMIC * clone() const;
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~AADYNAMIC();
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AADynamic * clone() const;
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~AADynamic();
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};
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/* switch power and toughness of target */
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