fixed most of the reviewed code, corrected all danger zone code which could have had bad side effects.

This commit is contained in:
omegablast2002@yahoo.com
2011-01-22 16:12:17 +00:00
parent 946df16af5
commit 27e60fc605
3 changed files with 23 additions and 22 deletions
+4 -4
View File
@@ -3398,7 +3398,7 @@ public:
AAMorph * clone() const;
};
/* dynamic ability build*/
class AADYNAMIC: public ActivatedAbility
class AADynamic: public ActivatedAbility
{
public:
int type;
@@ -3415,12 +3415,12 @@ MTGAbility * storedAbility;
MTGAbility * clonedStored;
string menu;
AADYNAMIC(int id, MTGCardInstance * card, Damageable * _target,int type = 0,int effect = 0,int who = 0,int amountsource = 1,MTGAbility * storedAbility = NULL, ManaCost * _cost = NULL, int doTap = 0);
AADynamic(int id, MTGCardInstance * card, Damageable * _target,int type = 0,int effect = 0,int who = 0,int amountsource = 1,MTGAbility * storedAbility = NULL, ManaCost * _cost = NULL, int doTap = 0);
int resolve();
int activateStored();
const char * getMenuText();
AADYNAMIC * clone() const;
~AADYNAMIC();
AADynamic * clone() const;
~AADynamic();
};
/* switch power and toughness of target */