Erwan
- various optimization fixes
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@@ -29,8 +29,6 @@ void GameStateShop::Start()
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mStage = STAGE_SHOP_SHOP;
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bgTexture = resources.RetrieveTexture("shop.jpg",RETRIEVE_LOCK);
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//alternateRender doesn't lock, so lock our thumbnails for hgeDistort.
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altThumb[0] = resources.RetrieveTexture("artifact_thumb.jpg", RETRIEVE_LOCK);
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@@ -42,7 +40,7 @@ void GameStateShop::Start()
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altThumb[6] = resources.RetrieveTexture("land_thumb.jpg", RETRIEVE_LOCK);
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altThumb[7] = resources.RetrieveTexture("gold_thumb.jpg", RETRIEVE_LOCK);
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mBg = resources.RetrieveQuad("shop.jpg");
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mBack = resources.GetQuad("back");
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menuFont = resources.GetJLBFont(Constants::MENU_FONT);
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@@ -125,7 +123,6 @@ void GameStateShop::load(){
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void GameStateShop::End()
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{
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JRenderer::GetInstance()->EnableVSync(false);
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resources.Release(bgTexture);
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//Release alternate thumbnails.
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for(int i=0;i<8;i++){
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@@ -169,6 +166,7 @@ void GameStateShop::Render()
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//Erase
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JRenderer * r = JRenderer::GetInstance();
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r->ClearScreen(ARGB(0,0,0,0));
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JQuad * mBg = resources.RetrieveQuad("shop.jpg");
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if (mBg) r->RenderQuad(mBg,0,0);
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if (shop)
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