Fixed a gazillion of warnings occuring when compiling Wagic with Clang with Werror.

This commit is contained in:
Xawotihs@gmail.com
2013-06-09 21:16:39 +00:00
parent 7990540096
commit 26ab65860e
75 changed files with 303 additions and 242 deletions

View File

@@ -548,7 +548,7 @@ void TaskList::Render()
f->SetScale(1);
}
void TaskList::addRandomTask(int diff)
void TaskList::addRandomTask(int)
{
// TODO: Weighted random (rarity of tasks)
// - based on counts of finished tasks?
@@ -614,7 +614,7 @@ string TaskWinAgainst::getShortDesc()
return result;
}
bool TaskWinAgainst::isDone(GameObserver* observer, GameApp * _app)
bool TaskWinAgainst::isDone(GameObserver* observer, GameApp *)
{
AIPlayerBaka * baka = (AIPlayerBaka*) observer->players[1];
return ((baka) && (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->didWin(observer->players[0])) // Human player wins
@@ -821,7 +821,7 @@ string TaskImmortal::getShortDesc()
return buffer;
}
bool TaskImmortal::isDone(GameObserver *observer, GameApp * _app)
bool TaskImmortal::isDone(GameObserver *observer, GameApp *)
{
return (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->didWin(observer->players[0])) // Human player wins
&& (observer->players[0]->life >= targetLife);
@@ -916,7 +916,7 @@ string TaskMassiveBurial::getShortDesc()
return buffer;
}
bool TaskMassiveBurial::isDone(GameObserver* observer, GameApp * _app)
bool TaskMassiveBurial::isDone(GameObserver* observer, GameApp *)
{
int countColor = 0;
vector<MTGCardInstance *> cards = observer->players[1]->game->graveyard->cards;
@@ -1009,7 +1009,7 @@ string TaskWisdom::getShortDesc()
return buffer;
}
bool TaskWisdom::isDone(GameObserver* observer, GameApp * _app)
bool TaskWisdom::isDone(GameObserver* observer, GameApp *)
{
int countColor = 0;
vector<MTGCardInstance *> cards = observer->players[0]->game->hand->cards;
@@ -1090,7 +1090,7 @@ string TaskPacifism::getShortDesc()
return buffer;
}
bool TaskPacifism::isDone(GameObserver* observer, GameApp * _app)
bool TaskPacifism::isDone(GameObserver* observer, GameApp *)
{
return (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->didWin(observer->players[0])) // Human player wins
&& (observer->players[1]->life >= lifeSlashCardMin) && ((int) observer->players[1]->game->library->cards.size() >= lifeSlashCardMin);