Revised the rules files and improved the Titania game mode with new features.

The effect "Whenever one or more +1/+1 counters are put" should be coded as @totalcounteradded(1/1) to to avoid triggering from a single instance that puts multiple counters.

Updated the BLC file to include the alternative layout cards.

Rakdos the Defiler
Jin-Gitaxias, Progress Tyrant
Jousting Lance
Leaf Drum Controlled By The Ai
Spectacle as a macro causes bugs
Sword of the Paruns
Suit Up
Lurrus of the Dream-Den
This commit is contained in:
Eduardo MG
2024-08-11 12:18:25 -06:00
parent aca7f6d416
commit 2588bcd050
10 changed files with 4008 additions and 4017 deletions
+5 -5
View File
@@ -92,8 +92,8 @@ auto=@each cleanup:all(*|myBattlefield) resetDamage
auto=@untapped(*[counter{0/0.1.Stun}]|mybattlefield):name(Stunned creature can't untap) name(Stunned creature can't untap) all(trigger[to]) transforms((,newability[tap(noevent)],newability[counter(0/0.-1.Stun)])) oneshot
#Commander put back rule
auto=@movedTo(*[iscommander]|mygraveyard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mygraveyard) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|myexile):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|myexile) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|mylibrary):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mylibrary) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|myhand):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|myhand) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|mysideboard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mysideboard) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|mygraveyard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) all(*[iscommander;fresh]|mygraveyard) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|myexile):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) all(*[iscommander;fresh]|myexile) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|mylibrary):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) all(*[iscommander;fresh]|mylibrary) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|myhand):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) all(*[iscommander;fresh]|myhand) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|mysideboard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) all(*[iscommander;fresh]|mysideboard) moveto(mycommandzone)!$ controller