Revised the rules files and improved the Titania game mode with new features.
The effect "Whenever one or more +1/+1 counters are put" should be coded as @totalcounteradded(1/1) to to avoid triggering from a single instance that puts multiple counters. Updated the BLC file to include the alternative layout cards. Rakdos the Defiler Jin-Gitaxias, Progress Tyrant Jousting Lance Leaf Drum Controlled By The Ai Spectacle as a macro causes bugs Sword of the Paruns Suit Up Lurrus of the Dream-Den
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@@ -92,8 +92,8 @@ auto=@each cleanup:all(*|myBattlefield) resetDamage
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auto=@untapped(*[counter{0/0.1.Stun}]|mybattlefield):name(Stunned creature can't untap) name(Stunned creature can't untap) all(trigger[to]) transforms((,newability[tap(noevent)],newability[counter(0/0.-1.Stun)])) oneshot
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#Commander put back rule
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auto=@movedTo(*[iscommander]|mygraveyard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mygraveyard) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|myexile):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|myexile) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|mylibrary):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mylibrary) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|myhand):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|myhand) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|mysideboard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mysideboard) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|mygraveyard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) all(*[iscommander;fresh]|mygraveyard) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|myexile):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) all(*[iscommander;fresh]|myexile) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|mylibrary):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) all(*[iscommander;fresh]|mylibrary) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|myhand):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) all(*[iscommander;fresh]|myhand) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|mysideboard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) all(*[iscommander;fresh]|mysideboard) moveto(mycommandzone)!$ controller
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