Revised the rules files and improved the Titania game mode with new features.
The effect "Whenever one or more +1/+1 counters are put" should be coded as @totalcounteradded(1/1) to to avoid triggering from a single instance that puts multiple counters. Updated the BLC file to include the alternative layout cards. Rakdos the Defiler Jin-Gitaxias, Progress Tyrant Jousting Lance Leaf Drum Controlled By The Ai Spectacle as a macro causes bugs Sword of the Paruns Suit Up Lurrus of the Dream-Den
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@@ -92,8 +92,8 @@ auto=@each cleanup:all(*|myBattlefield) resetDamage
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auto=@untapped(*[counter{0/0.1.Stun}]|mybattlefield):name(Stunned creature can't untap) name(Stunned creature can't untap) all(trigger[to]) transforms((,newability[tap(noevent)],newability[counter(0/0.-1.Stun)])) oneshot
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#Commander put back rule
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auto=@movedTo(*[iscommander]|mygraveyard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mygraveyard) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|myexile):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|myexile) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|mylibrary):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mylibrary) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|myhand):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|myhand) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|mysideboard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mysideboard) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|mygraveyard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) all(*[iscommander;fresh]|mygraveyard) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|myexile):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) all(*[iscommander;fresh]|myexile) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|mylibrary):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) all(*[iscommander;fresh]|mylibrary) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|myhand):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) all(*[iscommander;fresh]|myhand) moveto(mycommandzone)!$ controller
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auto=@movedTo(*[iscommander]|mysideboard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) all(*[iscommander;fresh]|mysideboard) moveto(mycommandzone)!$ controller
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@@ -5,7 +5,6 @@ unlock=prx_horde
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mode=horde
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[PLAYERS]
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life:20
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auto=shuffle
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auto=draw:7
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@@ -9,12 +9,8 @@ life:17
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auto=shuffle
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auto=draw:7
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G}
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@@ -5,7 +5,6 @@ unlock=prx_rnddeck
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mode=random5
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[PLAYERS]
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life:20
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auto=shuffle
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auto=draw:7
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@@ -5,13 +5,16 @@ unlock=prx_titania
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mode=mtg
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[PLAYERS]
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life:15
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life:25
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auto=shuffle
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auto=draw:9
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auto=draw:6
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auto=maxPlay(land)+1
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#auto=@each myupkeep:auto=moverandom(*) from(myBattlefield) to #(opponentBattlefield)
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#auto=@each myupkeep:auto=moverandom(*) from(opponentBattlefield) #to(myBattlefield)
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auto=create(Llanowar Elves)
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auto=create(Magus of the Vineyard)
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#auto=@each myupkeep:draw:1
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#auto=@each myupkeep:life:-1
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auto=@each myupkeep:draw:1
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auto=@each myupkeep:life:-1
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auto=@movedTo(creature|mystack):create(Tukatongue Thallid)
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auto=@movedTo(*[instant;sorcery;enchantment]|mystack):create(Dryad Arbor)
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