Improved Androd downloader for NES set, added new primitives from NEC and NEO sets, fixed NEC dat file, updated card url links.
This commit is contained in:
@@ -1,7 +1,7 @@
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grade=borderline
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#Bordeline Primitives Pack for Wagic the Homebrew.
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#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
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#I sorted this programmatically - Thanks to Vitty85 01-06-2023
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#I sorted this programmatically - Thanks to Vitty85 02-06-2023
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[card]
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name=+2 Mace
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auto={3}:equip
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@@ -261,6 +261,15 @@ power=0
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toughness=5
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[/card]
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[card]
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name=Access Denied
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target=*|stack
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auto=fizzle
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anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then token(Thopter,Artifact Creature Thopter,1/1,flying)*storedmanacost
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text=Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
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mana={3}{U}{U}
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type=Instant
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[/card]
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[card]
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name=Access Tunnel
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auto={T}:add{C}
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auto={3}{T}:name(Creature becomes unblockable) target(creature[power<=3]|battlefield) transforms((,newability[unblockable])) ueot
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@@ -674,6 +683,19 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Aerial Surveyor
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abilities=flying
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auto=@combat(attacking) source(this) restriction{type(land|opponentBattlefield)~morethan~type(land|myBattlefield)}:name(Search basic plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle controller])) oneshot )!
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auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1}
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text=Flying -- Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. -- Crew 2
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mana={2}{W}
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type=Artifact
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subtype=Vehicle
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power=3
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toughness=4
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[/card]
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[card]
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name=Aerial Volley
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auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[flying]) damage:1!$ controller
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text=Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
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@@ -10347,6 +10369,16 @@ power=2
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toughness=3
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[/card]
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[card]
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name=Born to Drive
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target=artifact,creature
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auto=teach(creature) foreach(*[creature;vehicle]|mybattlefield) 1/1
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autohand={2}{W}{D}:name(Create 2 pilots) token(Pilot)*2
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text=Enchant artifact or creature -- As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. -- Channel - {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
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mana={2}{W}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Boros Locket
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auto={T}:Add{R}
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auto={T}:Add{W}
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@@ -12863,8 +12895,7 @@ toughness=5
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[card]
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name=Cartographer's Hawk
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abilities=flying
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aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(plains|myLibrary)
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auto=@combatdamageof(player) from(this):restriction{type(land|opponentBattlefield)~morethan~type(land|myBattlefield)}:moveTo(this|myHand) && name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
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auto=@combatdamaged(player) from(this) restriction{type(land|opponentBattlefield)~morethan~type(land|myBattlefield)}:name(Return to hand) moveTo(myHand) and!( may name(Search basic plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle controller])) oneshot )! )!
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text=Flying -- When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
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mana={1}{W}
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type=Creature
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@@ -22946,6 +22977,17 @@ type=Instant
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subtype=Arcane
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[/card]
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[card]
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name=Disruption Protocol
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target=*|stack
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restriction=type(artifact[-tapped]|mybattlefield)~morethan~0
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other={1}{U}{U} name(Pay 1 more)
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auto=fizzle
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auto=target(artifact|mybattlefield) tap
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text=As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. -- Counter target spell.
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mana={U}{U}
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type=Instant
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[/card]
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[card]
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name=Dissension in the Ranks
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target=creature[blocking]
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auto=transforms((,newability[target(other creature[blocking]) dynamicability<!powerstrike eachother!>])) ueot
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@@ -35500,7 +35542,7 @@ type=Sorcery
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[card]
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name=Glint Raker
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abilities=flying
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aicode=activate transforms((,newability[if type(artifact[zpos<=thatmuch]|mylibrary)~equalto~0 then all(*[zpos<=thatmuch]|mylibrary) moveto(mygraveyard)],newability[if type(artifact[zpos<=thatmuch]|mylibrary)~morethan~0 then target(artifact[zpos<=thatmuch]|mylibrary) moveto(myhand) and!( all(*[zpos<=thatmuch]|mylibrary) moveto(mygraveyard) )!]))
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aicode=activate transforms((,newability[if type(artifact[zpos<=thatmuch]|mylibrary)~equalto~0 then all(*[zpos<=thatmuch]|mylibrary) moveto(mygraveyard)],newability[if type(artifact[zpos<=thatmuch]|mylibrary)~morethan~0 then target(artifact[zpos<=thatmuch]|mylibrary) moveto(myhand) and!( all(*[zpos<=thatmuch]|mylibrary) moveto(mygraveyard) )!])) oneshot
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auto=this(variable{convertedcost:highest:artifact:mybattlefield}>0)while 1/0
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auto=this(variable{convertedcost:highest:artifact:mybattlefield}>1)while 1/0
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auto=this(variable{convertedcost:highest:artifact:mybattlefield}>2)while 1/0
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@@ -38577,6 +38619,19 @@ power=4
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toughness=4
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[/card]
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[card]
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name=Guardians of Oboro
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abilities=defender
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auto=lord(creature[geared]|myBattlefield) canattack
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auto=lord(creature[enchanted]|myBattlefield) canattack
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auto=lord(creature[counter{any}]|myBattlefield) canattack
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text=Defender -- Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
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mana={2}{U}
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type=Creature
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subtype=Moonfolk Samurai
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power=3
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toughness=4
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[/card]
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[card]
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name=Guiding Bolt
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target=creature[power>=4]
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auto=destroy
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@@ -42098,6 +42153,16 @@ mana={3}{B}
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type=Instant
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[/card]
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[card]
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name=Hotshot Mechanic
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auto={0}:name(Can crew as 2 greater) transforms((,newability[2/0],newability[cantattack],newability[cantblock],newability[cantpwattack])) ueot limit:1
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text=Hotshot Mechanic crews Vehicles as though its power were 2 greater.
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mana={W}
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type=Artifact Creature
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subtype=Fox Pilot
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power=2
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toughness=1
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[/card]
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[card]
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name=Hound Tamer
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abilities=trample,daybound
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backside=Untamed Pup
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@@ -43680,6 +43745,18 @@ power=1
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toughness=5
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[/card]
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[card]
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name=Imperial Recovery Unit
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auto=_ATTACKING_name(Return creature or vehicle) transforms((,newability[if type(creature[manacost<=2]|mygraveyard)~morethan~0 then choice name(Return creature) name(Return creature) target(creature[manacost<=2]|mygraveyard) moveto(myhand)],newability[if type(vehicle[manacost<=2]|mygraveyard)~morethan~0 then choice name(Return vehicle) name(Return vehicle) target(vehicle[manacost<=2]|mygraveyard) moveto(myhand)])) oneshot
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auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1}
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text=Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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mana={2}{W}
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type=Artifact
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subtype=Vehicle
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power=3
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toughness=4
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[/card]
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[card]
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name=Imperial Subduer
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auto=@combat(attackedalone) source(*[Samurai;Warrior]|myBattlefield):tap target(creature|opponentBattlefield)
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text=Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
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@@ -43775,6 +43852,16 @@ power=3
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toughness=6
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[/card]
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[card]
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name=Imposter Mech
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auto=may name(Copy a creature) target(creature|opponentbattlefield) copy and!( transforms((removetypes,newability[becomes(Artifact Vehicle)],newability[{crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}],newability[{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2}],newability[{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2}])) forever )!
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text=You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. -- Crew 3
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mana={1}{U}
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type=Artifact
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subtype=Vehicle
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power=3
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toughness=1
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[/card]
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[card]
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name=Impostor of the Sixth Pride
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abilities=changeling
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text=Changeling (This card is every creature type.)
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@@ -49274,6 +49361,16 @@ power=1
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toughness=3
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[/card]
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[card]
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name=Kitsune Ace
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auto=@combat(attacking) source(vehicle|mybattlefield):name(Choose one) all(trigger[to]) transforms((,newability[choice name(Untap Kitsune Ace) untap target(Kitsune Ace|mybattlefield)],newability[choice name(Gain first strike) transforms((,newability[first srike])) ueot])) ueot
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text=Whenever a Vehicle you control attacks, choose one -- That Vehicle gains first strike until end of turn. -- Untap Kitsune Ace.
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mana={1}{W}
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type=Creature
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subtype=Fox Pilot
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power=2
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toughness=2
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[/card]
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[card]
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name=Kitsune Mystic
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auto=this(auras >= 2) phaseaction[endofturn once] flip(Autumn-Tail, Kitsune Sage) limit:1
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text=At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.
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@@ -49826,6 +49923,16 @@ power=4
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toughness=4
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[/card]
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[card]
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name=Kosei, Penitent Warlord
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auto=@combatdamagefoeof(player) from(this):if cantargetcard(*[geared&enchanted]|*) then if cantargetcard(*[counter{any}]|*) then name(Draw cards) name(Draw cards) name(Draw cards) draw:thatmuch controller
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text=As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
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mana={1}{G}{G}
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type=Legendary Creature
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subtype=Ogre Samurai
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power=0
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toughness=5
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[/card]
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[card]
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name=Koth, Fire of Resistance
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,+2,Loyalty)}:target(mountain[basic]|myLibrary) moveTo(ownerhand)
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@@ -49837,6 +49944,17 @@ type=Legendary Planeswalker
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subtype=Koth
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[/card]
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[card]
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name=Kotori, Pilot Prodigy
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auto=lord(vehicle|myBattlefield) transforms((,newability[{crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1}],newability[{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1}]))
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auto=@each my combatbegins:name(Artifact creature gains lifelink and vigilance) target(artifact[creature]|myBattlefield) transforms((,newability[lifelink],newability[vigilance])) ueot
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text=Vehicles you control have crew 2. -- At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
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mana={1}{W}{U}
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type=Legendary Creature
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subtype=Moonfolk Pilot
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power=2
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toughness=4
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[/card]
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[card]
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name=Kraken Omi
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type=Creature
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subtype=Kraken
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@@ -58645,6 +58763,18 @@ power=7
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toughness=4
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[/card]
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[card]
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name=Myojin of Towering Might
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auto=if casted(this) then counter(0/0.1.Indestructible)
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auto=this(counter{0/0.1.Indestructible}) indestructible
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auto={C(0/0,-1,Indestructible)}:name(Distribute 8 counters) thisforeach(variable{8}) ability$!name(Put 1/1 counter) target(creature|myBattlefield) transforms((,newability[counter(1/1)],newability[trample])) ueot!$ controller
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text=Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand. -- Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
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mana={5}{G}{G}{G}
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type=Legendary Creature
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subtype=Spirit
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power=8
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toughness=8
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[/card]
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[card]
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name=Myr Convert
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abilities=poisontoxic
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auto={T}{L:2}:Add{W}
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@@ -60963,6 +61093,17 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Norika Yamazaki, the Poet
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abilities=vigilance
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auto=@combat(attackedalone) source(*[samurai;warrior]|myBattlefield):name(Enchantment can be casted from graveyard) target(enchantment|mygraveyard) transforms((,newability[canplayfromgraveyard])) ueot
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text=Vigilance -- Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
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mana={2}{W}
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type=Legendary Creature
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subtype=Human Samurai
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power=3
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toughness=2
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[/card]
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[card]
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name=Norn's Choirmaster
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abilities=first strike,flying
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auto=@movedTo(*[iscommander]|myBattlefield):_PROLIFERATE_
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@@ -65699,6 +65840,14 @@ text={T}: Add {W}. // Needleverge Pathway
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type=Land
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[/card]
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[card]
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||||
name=Pilot
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auto={0}:name(Can crew as 2 greater) transforms((,newability[2/0 ,newability[cantattack],newability[cantblock],newability[cantpwattack])) ueot limit:1
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type=Artifact Creature
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subtype=Pilot
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power=1
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toughness=1
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[/card]
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[card]
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||||
name=Pinpoint Avalanche
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#MISSING: damage can't be prevented
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target=creature
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@@ -71159,6 +71308,15 @@ mana={3}{G}{G}
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type=Instant
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||||
[/card]
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[card]
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name=Regent's Authority
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target=creature
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auto=if cantargetcard(creature[-legendary&-enchantment]|*) then transforms((,newability[2/2])) ueot
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auto=if cantargetcard(creature[legendary|enchantment]|*) then transforms((,newability[1/1],newability[counter(1/1)])) ueot
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text=Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
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||||
mana={W}
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||||
type=Instant
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||||
[/card]
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||||
[card]
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||||
name=Regisaur Alpha
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auto=lord(other dinosaur|mybattlefield) haste
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auto=token(Dinosaur,creature Dinosaur,3/3,green,trample)
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@@ -71292,6 +71450,13 @@ mana={3}{W}
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type=Sorcery
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[/card]
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[card]
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name=Release to Memory
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auto=name(Exile opponent graveyard) all(*|opponentgraveyard) moveto(exile) and!( token(Spirit,Creature Spirit,1/1) )!
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text=Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
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mana={3}{W}
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type=Instant
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[/card]
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[card]
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name=Release to the Wind
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||||
target=*[-land]|battlefield
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auto=moveto(ownerexile) and!( transforms((,newability[canplayfromexile],newability[zerocast forever])) forever )!
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@@ -74851,6 +75016,36 @@ power=1
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||||
toughness=2
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[/card]
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[card]
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||||
name=Ruthless Technomancer
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||||
auto=may name(Sacrifice a creature) target(other creature|mybattlefield) sacrifice and!( transforms((,newability[token(Treasure Sur)*power])) oneshot )!
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||||
auto={2}{B}{S(artifact|mybattlefield)}:name(Sacrifice 1 artifact) target(creature[power<=1]|mygraveyard) moveto(mybattlefield)
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||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 2 artifacts) target(creature[power<=2]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 3 artifacts) target(creature[power<=3]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 4 artifacts) target(creature[power<=4]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 5 artifacts) target(creature[power<=5]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 6 artifacts) target(creature[power<=6]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 7 artifacts) target(creature[power<=7]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 8 artifacts) target(creature[power<=8]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 9 artifacts) target(creature[power<=9]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 10 artifacts) target(creature[power<=10]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 11 artifacts) target(creature[power<=11]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 12 artifacts) target(creature[power<=12]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 13 artifacts) target(creature[power<=13]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 14 artifacts) target(creature[power<=14]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 15 artifacts) target(creature[power<=15]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 16 artifacts) target(creature[power<=16]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 17 artifacts) target(creature[power<=17]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 18 artifacts) target(creature[power<=18]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 19 artifacts) target(creature[power<=19]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 20 artifacts) target(creature[power<=20]|mygraveyard) moveto(mybattlefield)
|
||||
text=When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature’s power. -- {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can’t be 0.
|
||||
mana={3}{B}
|
||||
type=Creature
|
||||
subtype=Human Wizard
|
||||
power=2
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Ruthless Winnower
|
||||
auto=@each my upkeep:ability$!name(Sacrifice non-elf) name(Sacrifice non-elf) sacrifice notatarget(creature[-elf]|mybattlefield)!$ controller
|
||||
auto=@each opponent upkeep:ability$!name(Sacrifice non-elf) name(Sacrifice non-elf) sacrifice notatarget(creature[-elf]|mybattlefield)!$ opponent
|
||||
@@ -79618,6 +79813,38 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Shorikai, Genesis Engine
|
||||
abilities=canbecommander
|
||||
auto={1}{T}:name(Draw, discard and create Pilot) draw:2 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject],newability[token(Pilot)])) forever
|
||||
auto={crew(other creature[power>=8]|myBattlefield)}:name(crew 8[1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=8]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=7]|myBattlefield)}:name(crew 8[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=7]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=6]|myBattlefield)}:name(crew 8[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=6]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 8[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=4]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 8[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=6]|myBattlefield)}:name(crew 8[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=6]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 8[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 8[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 8[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 8[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 8[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 8[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 8[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 8[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~3,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 8[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 8[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 8[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~2,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 8[6 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~4,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~5,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 8[6 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~5,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 8[7 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~5,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~6,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 8[8 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~7,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~7,compare(crewtotalpower)~morethan~7}
|
||||
text={1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." -- Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) -- Shorikai, Genesis Engine can be your commander.
|
||||
mana={2}{W}{U}
|
||||
type=Legendary Artifact
|
||||
subtype=Vehicle
|
||||
power=8
|
||||
toughness=8
|
||||
[/card]
|
||||
[card]
|
||||
name=Short Circuit
|
||||
abilities=flash
|
||||
target=artifact,creature
|
||||
@@ -82170,7 +82397,7 @@ toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Smelting Vat
|
||||
aicode=activate transforms((,newability[if type(artifact[zpos<=8]|mylibrary)~equalto~0 then all(*[zpos<=8]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(artifact[zpos<=8]|mylibrary)~morethan~0 then target(artifact[zpos<=8]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=thatmuch]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!]))
|
||||
aicode=activate transforms((,newability[if type(artifact[zpos<=8]|mylibrary)~equalto~0 then all(*[zpos<=8]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(artifact[zpos<=8]|mylibrary)~morethan~0 then target(artifact[zpos<=8]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=thatmuch]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot
|
||||
auto={1}{T}{S(other artifact[manacost=0]|mybattlefield)}:name(Sacrifice artifact with manacost 0) reveal:8 optionone name(Get an artifact) target(<upto:2>artifact[-creature&manacost<=0]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
|
||||
auto={1}{T}{S(other artifact[manacost=1]|mybattlefield)}:name(Sacrifice artifact with manacost 1) reveal:8 optionone name(Get an artifact) target(<upto:2>artifact[-creature&manacost<=1]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
|
||||
auto={1}{T}{S(other artifact[manacost=2]|mybattlefield)}:name(Sacrifice artifact with manacost 2) reveal:8 optionone name(Get an artifact) target(<upto:2>artifact[-creature&manacost<=2]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
|
||||
@@ -95773,6 +96000,14 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Universal Surveillance
|
||||
other={improvise} name(Improvise)
|
||||
auto=name(Draw X cards) draw:x controller
|
||||
text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Draw X cards.
|
||||
mana={X}{U}{U}{U}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Unleash Fury
|
||||
target=creature
|
||||
auto=dynamicability<!mytgt powerpumppow!> ueot
|
||||
@@ -100462,6 +100697,15 @@ type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
name=When We Were Young
|
||||
target=<upto:2>creature
|
||||
auto=transforms((,newability[2/2])) ueot
|
||||
auto=if type(enchantment|mybattlefield)~morethan~0 then if type(artifact|mybattlefield)~morethan~0 then transforms((,newability[lifelink])) ueot
|
||||
text=Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
|
||||
mana={3}{W}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Whip Vine
|
||||
abilities=defender,reach,doesnotuntap
|
||||
auto=@each my untap sourcetap:may name(Untap Whip Vine) untap
|
||||
|
||||
Reference in New Issue
Block a user