Improved Androd downloader for NES set, added new primitives from NEC and NEO sets, fixed NEC dat file, updated card url links.
This commit is contained in:
@@ -1,7 +1,7 @@
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grade=borderline
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#Bordeline Primitives Pack for Wagic the Homebrew.
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#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
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#I sorted this programmatically - Thanks to Vitty85 01-06-2023
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#I sorted this programmatically - Thanks to Vitty85 02-06-2023
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[card]
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name=+2 Mace
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auto={3}:equip
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@@ -261,6 +261,15 @@ power=0
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toughness=5
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[/card]
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[card]
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name=Access Denied
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target=*|stack
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auto=fizzle
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anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then token(Thopter,Artifact Creature Thopter,1/1,flying)*storedmanacost
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text=Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
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mana={3}{U}{U}
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type=Instant
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[/card]
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[card]
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name=Access Tunnel
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auto={T}:add{C}
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auto={3}{T}:name(Creature becomes unblockable) target(creature[power<=3]|battlefield) transforms((,newability[unblockable])) ueot
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@@ -674,6 +683,19 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Aerial Surveyor
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abilities=flying
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auto=@combat(attacking) source(this) restriction{type(land|opponentBattlefield)~morethan~type(land|myBattlefield)}:name(Search basic plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle controller])) oneshot )!
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auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1}
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text=Flying -- Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. -- Crew 2
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mana={2}{W}
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type=Artifact
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subtype=Vehicle
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power=3
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toughness=4
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[/card]
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[card]
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name=Aerial Volley
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auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[flying]) damage:1!$ controller
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text=Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
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@@ -10347,6 +10369,16 @@ power=2
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toughness=3
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[/card]
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[card]
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name=Born to Drive
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target=artifact,creature
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auto=teach(creature) foreach(*[creature;vehicle]|mybattlefield) 1/1
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autohand={2}{W}{D}:name(Create 2 pilots) token(Pilot)*2
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text=Enchant artifact or creature -- As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. -- Channel - {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
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mana={2}{W}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Boros Locket
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auto={T}:Add{R}
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auto={T}:Add{W}
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@@ -12863,8 +12895,7 @@ toughness=5
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[card]
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name=Cartographer's Hawk
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abilities=flying
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aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(plains|myLibrary)
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auto=@combatdamageof(player) from(this):restriction{type(land|opponentBattlefield)~morethan~type(land|myBattlefield)}:moveTo(this|myHand) && name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
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auto=@combatdamaged(player) from(this) restriction{type(land|opponentBattlefield)~morethan~type(land|myBattlefield)}:name(Return to hand) moveTo(myHand) and!( may name(Search basic plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle controller])) oneshot )! )!
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text=Flying -- When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
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mana={1}{W}
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type=Creature
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@@ -22946,6 +22977,17 @@ type=Instant
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subtype=Arcane
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[/card]
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[card]
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name=Disruption Protocol
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target=*|stack
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restriction=type(artifact[-tapped]|mybattlefield)~morethan~0
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other={1}{U}{U} name(Pay 1 more)
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auto=fizzle
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auto=target(artifact|mybattlefield) tap
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text=As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. -- Counter target spell.
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mana={U}{U}
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type=Instant
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[/card]
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[card]
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name=Dissension in the Ranks
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target=creature[blocking]
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auto=transforms((,newability[target(other creature[blocking]) dynamicability<!powerstrike eachother!>])) ueot
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@@ -35500,7 +35542,7 @@ type=Sorcery
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[card]
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name=Glint Raker
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abilities=flying
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aicode=activate transforms((,newability[if type(artifact[zpos<=thatmuch]|mylibrary)~equalto~0 then all(*[zpos<=thatmuch]|mylibrary) moveto(mygraveyard)],newability[if type(artifact[zpos<=thatmuch]|mylibrary)~morethan~0 then target(artifact[zpos<=thatmuch]|mylibrary) moveto(myhand) and!( all(*[zpos<=thatmuch]|mylibrary) moveto(mygraveyard) )!]))
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aicode=activate transforms((,newability[if type(artifact[zpos<=thatmuch]|mylibrary)~equalto~0 then all(*[zpos<=thatmuch]|mylibrary) moveto(mygraveyard)],newability[if type(artifact[zpos<=thatmuch]|mylibrary)~morethan~0 then target(artifact[zpos<=thatmuch]|mylibrary) moveto(myhand) and!( all(*[zpos<=thatmuch]|mylibrary) moveto(mygraveyard) )!])) oneshot
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auto=this(variable{convertedcost:highest:artifact:mybattlefield}>0)while 1/0
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auto=this(variable{convertedcost:highest:artifact:mybattlefield}>1)while 1/0
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auto=this(variable{convertedcost:highest:artifact:mybattlefield}>2)while 1/0
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@@ -38577,6 +38619,19 @@ power=4
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toughness=4
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[/card]
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[card]
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name=Guardians of Oboro
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abilities=defender
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auto=lord(creature[geared]|myBattlefield) canattack
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auto=lord(creature[enchanted]|myBattlefield) canattack
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auto=lord(creature[counter{any}]|myBattlefield) canattack
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text=Defender -- Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
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mana={2}{U}
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type=Creature
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subtype=Moonfolk Samurai
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power=3
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toughness=4
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[/card]
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[card]
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name=Guiding Bolt
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target=creature[power>=4]
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auto=destroy
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@@ -42098,6 +42153,16 @@ mana={3}{B}
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type=Instant
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[/card]
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[card]
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name=Hotshot Mechanic
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auto={0}:name(Can crew as 2 greater) transforms((,newability[2/0],newability[cantattack],newability[cantblock],newability[cantpwattack])) ueot limit:1
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text=Hotshot Mechanic crews Vehicles as though its power were 2 greater.
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mana={W}
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type=Artifact Creature
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subtype=Fox Pilot
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power=2
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toughness=1
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[/card]
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[card]
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name=Hound Tamer
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abilities=trample,daybound
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backside=Untamed Pup
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@@ -43680,6 +43745,18 @@ power=1
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toughness=5
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[/card]
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[card]
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name=Imperial Recovery Unit
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auto=_ATTACKING_name(Return creature or vehicle) transforms((,newability[if type(creature[manacost<=2]|mygraveyard)~morethan~0 then choice name(Return creature) name(Return creature) target(creature[manacost<=2]|mygraveyard) moveto(myhand)],newability[if type(vehicle[manacost<=2]|mygraveyard)~morethan~0 then choice name(Return vehicle) name(Return vehicle) target(vehicle[manacost<=2]|mygraveyard) moveto(myhand)])) oneshot
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auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1}
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text=Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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mana={2}{W}
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type=Artifact
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subtype=Vehicle
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power=3
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toughness=4
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[/card]
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[card]
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name=Imperial Subduer
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auto=@combat(attackedalone) source(*[Samurai;Warrior]|myBattlefield):tap target(creature|opponentBattlefield)
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text=Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
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@@ -43775,6 +43852,16 @@ power=3
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toughness=6
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[/card]
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[card]
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name=Imposter Mech
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auto=may name(Copy a creature) target(creature|opponentbattlefield) copy and!( transforms((removetypes,newability[becomes(Artifact Vehicle)],newability[{crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}],newability[{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2}],newability[{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2}])) forever )!
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text=You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. -- Crew 3
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mana={1}{U}
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type=Artifact
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subtype=Vehicle
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power=3
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toughness=1
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[/card]
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[card]
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name=Impostor of the Sixth Pride
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abilities=changeling
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text=Changeling (This card is every creature type.)
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@@ -49274,6 +49361,16 @@ power=1
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toughness=3
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[/card]
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[card]
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name=Kitsune Ace
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auto=@combat(attacking) source(vehicle|mybattlefield):name(Choose one) all(trigger[to]) transforms((,newability[choice name(Untap Kitsune Ace) untap target(Kitsune Ace|mybattlefield)],newability[choice name(Gain first strike) transforms((,newability[first srike])) ueot])) ueot
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text=Whenever a Vehicle you control attacks, choose one -- That Vehicle gains first strike until end of turn. -- Untap Kitsune Ace.
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mana={1}{W}
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type=Creature
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subtype=Fox Pilot
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power=2
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toughness=2
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[/card]
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[card]
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name=Kitsune Mystic
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auto=this(auras >= 2) phaseaction[endofturn once] flip(Autumn-Tail, Kitsune Sage) limit:1
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text=At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.
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@@ -49826,6 +49923,16 @@ power=4
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toughness=4
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[/card]
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[card]
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name=Kosei, Penitent Warlord
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auto=@combatdamagefoeof(player) from(this):if cantargetcard(*[geared&enchanted]|*) then if cantargetcard(*[counter{any}]|*) then name(Draw cards) name(Draw cards) name(Draw cards) draw:thatmuch controller
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text=As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
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mana={1}{G}{G}
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type=Legendary Creature
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subtype=Ogre Samurai
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power=0
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toughness=5
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[/card]
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[card]
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name=Koth, Fire of Resistance
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,+2,Loyalty)}:target(mountain[basic]|myLibrary) moveTo(ownerhand)
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@@ -49837,6 +49944,17 @@ type=Legendary Planeswalker
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subtype=Koth
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[/card]
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[card]
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name=Kotori, Pilot Prodigy
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auto=lord(vehicle|myBattlefield) transforms((,newability[{crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1}],newability[{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1}]))
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auto=@each my combatbegins:name(Artifact creature gains lifelink and vigilance) target(artifact[creature]|myBattlefield) transforms((,newability[lifelink],newability[vigilance])) ueot
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text=Vehicles you control have crew 2. -- At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
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mana={1}{W}{U}
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type=Legendary Creature
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subtype=Moonfolk Pilot
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power=2
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toughness=4
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[/card]
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[card]
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name=Kraken Omi
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type=Creature
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subtype=Kraken
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@@ -58645,6 +58763,18 @@ power=7
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toughness=4
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[/card]
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[card]
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name=Myojin of Towering Might
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auto=if casted(this) then counter(0/0.1.Indestructible)
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auto=this(counter{0/0.1.Indestructible}) indestructible
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auto={C(0/0,-1,Indestructible)}:name(Distribute 8 counters) thisforeach(variable{8}) ability$!name(Put 1/1 counter) target(creature|myBattlefield) transforms((,newability[counter(1/1)],newability[trample])) ueot!$ controller
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text=Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand. -- Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
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mana={5}{G}{G}{G}
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type=Legendary Creature
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subtype=Spirit
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power=8
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toughness=8
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[/card]
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[card]
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name=Myr Convert
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abilities=poisontoxic
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auto={T}{L:2}:Add{W}
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@@ -60963,6 +61093,17 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Norika Yamazaki, the Poet
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abilities=vigilance
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auto=@combat(attackedalone) source(*[samurai;warrior]|myBattlefield):name(Enchantment can be casted from graveyard) target(enchantment|mygraveyard) transforms((,newability[canplayfromgraveyard])) ueot
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text=Vigilance -- Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
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mana={2}{W}
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type=Legendary Creature
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subtype=Human Samurai
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power=3
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toughness=2
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[/card]
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[card]
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name=Norn's Choirmaster
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abilities=first strike,flying
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auto=@movedTo(*[iscommander]|myBattlefield):_PROLIFERATE_
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@@ -65699,6 +65840,14 @@ text={T}: Add {W}. // Needleverge Pathway
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type=Land
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[/card]
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[card]
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||||
name=Pilot
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auto={0}:name(Can crew as 2 greater) transforms((,newability[2/0 ,newability[cantattack],newability[cantblock],newability[cantpwattack])) ueot limit:1
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type=Artifact Creature
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subtype=Pilot
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power=1
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toughness=1
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[/card]
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[card]
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||||
name=Pinpoint Avalanche
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#MISSING: damage can't be prevented
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target=creature
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@@ -71159,6 +71308,15 @@ mana={3}{G}{G}
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type=Instant
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||||
[/card]
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[card]
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name=Regent's Authority
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target=creature
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auto=if cantargetcard(creature[-legendary&-enchantment]|*) then transforms((,newability[2/2])) ueot
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auto=if cantargetcard(creature[legendary|enchantment]|*) then transforms((,newability[1/1],newability[counter(1/1)])) ueot
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text=Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
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||||
mana={W}
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||||
type=Instant
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||||
[/card]
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||||
[card]
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||||
name=Regisaur Alpha
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auto=lord(other dinosaur|mybattlefield) haste
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auto=token(Dinosaur,creature Dinosaur,3/3,green,trample)
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@@ -71292,6 +71450,13 @@ mana={3}{W}
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type=Sorcery
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[/card]
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[card]
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name=Release to Memory
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auto=name(Exile opponent graveyard) all(*|opponentgraveyard) moveto(exile) and!( token(Spirit,Creature Spirit,1/1) )!
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text=Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
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mana={3}{W}
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type=Instant
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[/card]
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[card]
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name=Release to the Wind
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||||
target=*[-land]|battlefield
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auto=moveto(ownerexile) and!( transforms((,newability[canplayfromexile],newability[zerocast forever])) forever )!
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@@ -74851,6 +75016,36 @@ power=1
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||||
toughness=2
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[/card]
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[card]
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||||
name=Ruthless Technomancer
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||||
auto=may name(Sacrifice a creature) target(other creature|mybattlefield) sacrifice and!( transforms((,newability[token(Treasure Sur)*power])) oneshot )!
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||||
auto={2}{B}{S(artifact|mybattlefield)}:name(Sacrifice 1 artifact) target(creature[power<=1]|mygraveyard) moveto(mybattlefield)
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||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 2 artifacts) target(creature[power<=2]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 3 artifacts) target(creature[power<=3]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 4 artifacts) target(creature[power<=4]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 5 artifacts) target(creature[power<=5]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 6 artifacts) target(creature[power<=6]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 7 artifacts) target(creature[power<=7]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 8 artifacts) target(creature[power<=8]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 9 artifacts) target(creature[power<=9]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 10 artifacts) target(creature[power<=10]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 11 artifacts) target(creature[power<=11]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 12 artifacts) target(creature[power<=12]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 13 artifacts) target(creature[power<=13]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 14 artifacts) target(creature[power<=14]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 15 artifacts) target(creature[power<=15]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 16 artifacts) target(creature[power<=16]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 17 artifacts) target(creature[power<=17]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 18 artifacts) target(creature[power<=18]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 19 artifacts) target(creature[power<=19]|mygraveyard) moveto(mybattlefield)
|
||||
auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 20 artifacts) target(creature[power<=20]|mygraveyard) moveto(mybattlefield)
|
||||
text=When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature’s power. -- {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can’t be 0.
|
||||
mana={3}{B}
|
||||
type=Creature
|
||||
subtype=Human Wizard
|
||||
power=2
|
||||
toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Ruthless Winnower
|
||||
auto=@each my upkeep:ability$!name(Sacrifice non-elf) name(Sacrifice non-elf) sacrifice notatarget(creature[-elf]|mybattlefield)!$ controller
|
||||
auto=@each opponent upkeep:ability$!name(Sacrifice non-elf) name(Sacrifice non-elf) sacrifice notatarget(creature[-elf]|mybattlefield)!$ opponent
|
||||
@@ -79618,6 +79813,38 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Shorikai, Genesis Engine
|
||||
abilities=canbecommander
|
||||
auto={1}{T}:name(Draw, discard and create Pilot) draw:2 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject],newability[token(Pilot)])) forever
|
||||
auto={crew(other creature[power>=8]|myBattlefield)}:name(crew 8[1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=8]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=7]|myBattlefield)}:name(crew 8[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=7]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=6]|myBattlefield)}:name(crew 8[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=6]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 8[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=4]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 8[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=6]|myBattlefield)}:name(crew 8[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=6]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 8[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 8[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 8[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 8[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 8[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 8[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 8[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 8[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~3,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 8[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 8[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 8[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~2,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 8[6 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~4,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~5,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 8[6 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~5,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 8[7 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~5,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~6,compare(crewtotalpower)~morethan~7}
|
||||
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 8[8 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~7,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~7,compare(crewtotalpower)~morethan~7}
|
||||
text={1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." -- Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) -- Shorikai, Genesis Engine can be your commander.
|
||||
mana={2}{W}{U}
|
||||
type=Legendary Artifact
|
||||
subtype=Vehicle
|
||||
power=8
|
||||
toughness=8
|
||||
[/card]
|
||||
[card]
|
||||
name=Short Circuit
|
||||
abilities=flash
|
||||
target=artifact,creature
|
||||
@@ -82170,7 +82397,7 @@ toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Smelting Vat
|
||||
aicode=activate transforms((,newability[if type(artifact[zpos<=8]|mylibrary)~equalto~0 then all(*[zpos<=8]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(artifact[zpos<=8]|mylibrary)~morethan~0 then target(artifact[zpos<=8]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=thatmuch]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!]))
|
||||
aicode=activate transforms((,newability[if type(artifact[zpos<=8]|mylibrary)~equalto~0 then all(*[zpos<=8]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(artifact[zpos<=8]|mylibrary)~morethan~0 then target(artifact[zpos<=8]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=thatmuch]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot
|
||||
auto={1}{T}{S(other artifact[manacost=0]|mybattlefield)}:name(Sacrifice artifact with manacost 0) reveal:8 optionone name(Get an artifact) target(<upto:2>artifact[-creature&manacost<=0]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
|
||||
auto={1}{T}{S(other artifact[manacost=1]|mybattlefield)}:name(Sacrifice artifact with manacost 1) reveal:8 optionone name(Get an artifact) target(<upto:2>artifact[-creature&manacost<=1]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
|
||||
auto={1}{T}{S(other artifact[manacost=2]|mybattlefield)}:name(Sacrifice artifact with manacost 2) reveal:8 optionone name(Get an artifact) target(<upto:2>artifact[-creature&manacost<=2]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
|
||||
@@ -95773,6 +96000,14 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Universal Surveillance
|
||||
other={improvise} name(Improvise)
|
||||
auto=name(Draw X cards) draw:x controller
|
||||
text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Draw X cards.
|
||||
mana={X}{U}{U}{U}
|
||||
type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Unleash Fury
|
||||
target=creature
|
||||
auto=dynamicability<!mytgt powerpumppow!> ueot
|
||||
@@ -100462,6 +100697,15 @@ type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
name=When We Were Young
|
||||
target=<upto:2>creature
|
||||
auto=transforms((,newability[2/2])) ueot
|
||||
auto=if type(enchantment|mybattlefield)~morethan~0 then if type(artifact|mybattlefield)~morethan~0 then transforms((,newability[lifelink])) ueot
|
||||
text=Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
|
||||
mana={3}{W}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Whip Vine
|
||||
abilities=defender,reach,doesnotuntap
|
||||
auto=@each my untap sourcetap:may name(Untap Whip Vine) untap
|
||||
|
||||
@@ -2,7 +2,7 @@ grade=unsupported
|
||||
#The cards in this file are not implemented/incomplete yet.
|
||||
#Updated Card lists not in primitives (Borderline, Crappy, Unsupported and Missing Cards)
|
||||
#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
|
||||
#I sorted this programatically - Vitty85 01-06-2023
|
||||
#I sorted this programatically - Vitty85 02-06-2023
|
||||
[card]
|
||||
name="Ach! Hans, Run!"
|
||||
text=At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.
|
||||
@@ -10360,6 +10360,15 @@ power=*
|
||||
toughness=*
|
||||
[/card]
|
||||
[card]
|
||||
name=Swift Reconfiguration
|
||||
target=creature,vehicle
|
||||
abilities=flash
|
||||
text=Flash -- Enchant creature or Vehicle -- Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
|
||||
mana={W}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
name=Swirl the Mists
|
||||
text=As Swirl the Mists enters the battlefield, choose a color word. -- All instances of color words in the text of spells and permanents are changed to the chosen color word.
|
||||
mana={2}{U}{U}
|
||||
|
||||
Reference in New Issue
Block a user