Jeck - Added "nofizzle" ability (ala Great Sable Stag), please review.
I'm fairly certain this works as intended, cards with nofizzle "can be targeted by spells that try to counter it (such as Cancel). Those spells will resolve, but the part of their effect that would counter [it] won't do anything. Any other effects those spells have will work as normal." Still, I don't work much with card logic, so it's possible this has some kind of unintended side effect.
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@@ -102,16 +102,17 @@ class Constants
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DEATHTOUCH = 44,
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HORSEMANSHIP = 45,
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CANTREGENERATE = 46,
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NOFIZZLE = 47,
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NB_BASIC_ABILITIES = 47,
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NB_BASIC_ABILITIES = 48,
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RARITY_M = 'M',
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RARITY_R = 'R',
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RARITY_U = 'U',
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RARITY_C = 'C',
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RARITY_L = 'L',
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RARITY_T = 'T', //Tokens
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RARITY_M = 'M', //Mythics
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RARITY_R = 'R', //Rares
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RARITY_U = 'U', //Uncommons
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RARITY_C = 'C', //Commons
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RARITY_L = 'L', //Lands
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RARITY_T = '~', //Tokens, reserved for internal logic.
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//Price for singles
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PRICE_1M = 3000,
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