diff --git a/projects/mtg/src/TestSuiteAI.cpp b/projects/mtg/src/TestSuiteAI.cpp index db2ef4444..ef520ed6a 100644 --- a/projects/mtg/src/TestSuiteAI.cpp +++ b/projects/mtg/src/TestSuiteAI.cpp @@ -13,6 +13,13 @@ using std::string; #ifdef TESTSUITE +// number of frames between 2 actions. +// SLOW_TEST defines the speed of the very first test. It is intentionally slow so that when you debug one specific test, you get to see what happens on the screen +// FAST_TEST is for other tests, any value below 3 is known to have bad side effects. +// Higher values == slower. Lower values == faster +#define SLOW_TEST 40 +#define FAST_TEST 6 + // NULL is sent in place of a MTGDeck since there is no way to create a MTGDeck without a proper deck file. // TestSuiteAI will be responsible for managing its own deck state. TestSuiteAI::TestSuiteAI(TestSuiteGame *tsGame, int playerId) : @@ -92,7 +99,7 @@ int TestSuiteAI::Act(float dt) { float static counter = 1.0f; suite->aiMaxCalls--; - suite->timerLimit = 40; //TODO Remove this limitation when AI is not using a stupid timer anymore... + suite->timerLimit = SLOW_TEST; //TODO Remove this limitation when AI is not using a stupid timer anymore... AIPlayerBaka::Act(counter++);//dt); } if (playMode == MODE_HUMAN) @@ -304,12 +311,12 @@ void TestSuite::initGame(GameObserver* g) //Warning, putting this value too low (< 3) will give unexpected results if (!timerLimit) { - timerLimit = 40; + timerLimit = SLOW_TEST; + } + else + { + timerLimit = FAST_TEST; } - //else - //{ - // timerLimit = 10; - //} TestSuiteGame::initGame(); } @@ -465,7 +472,7 @@ TestSuite::~TestSuite() TestSuite::TestSuite(const char * filename) : TestSuiteGame(0), mRules(0), mProcessing(false) { - timerLimit = 3; + timerLimit = 0; testsuite = this; std::string s; @@ -792,13 +799,13 @@ TestSuiteGame::~TestSuiteGame() } TestSuiteGame::TestSuiteGame(TestSuite* testsuite) - : summoningSickness(0), forceAbility(false), gameType(GAME_TYPE_CLASSIC), timerLimit(6), + : summoningSickness(0), forceAbility(false), gameType(GAME_TYPE_CLASSIC), timerLimit(0), currentAction(0), observer(0), testsuite(testsuite) { } TestSuiteGame::TestSuiteGame(TestSuite* testsuite, string _filename) - : summoningSickness(0), forceAbility(false), gameType(GAME_TYPE_CLASSIC), timerLimit(6), + : summoningSickness(0), forceAbility(false), gameType(GAME_TYPE_CLASSIC), timerLimit(FAST_TEST), currentAction(0), observer(0), testsuite(testsuite) { filename = _filename;