did away with the "fading" workaround...
This commit is contained in:
@@ -1715,10 +1715,7 @@ toughness=6
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[/card]
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[card]
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name=Ancient Hydra
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auto=counter(0/0,5,Fade)
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auto={1}{C(0/0,-1,Fade)}:damage:1 target(creature,player)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my untap:moveTo(mygraveyard) all(ancient hydra[-counter{0/0.1.Fade}]|myBattlefield)
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auto=fading:5
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text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
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mana={4}{R}
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type=Creature
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@@ -6015,9 +6012,7 @@ type=Artifact
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[card]
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name=Blastoderm
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abilities=shroud
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auto=counter(0/0,3,Fade)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my untap:moveTo(mygraveyard) all(blastoderm[-counter{0/0.1.Fade}]|myBattlefield)
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auto=fading:3
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text=Shroud (This permanent can't be the target of spells or abilities.) -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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mana={2}{G}{G}
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type=Creature
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@@ -11554,9 +11549,7 @@ toughness=1
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[card]
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name=Cloudskate
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abilities=flying
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auto=counter(0/0,3,Fade)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my untap:moveTo(mygraveyard) all(cloudskate[-counter{0/0.1.Fade}]|myBattlefield)
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auto=fading:3
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text=Flying -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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mana={1}{U}
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type=Creature
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@@ -15031,10 +15024,7 @@ toughness=1
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[/card]
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[card]
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name=Defender en-Vec
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auto=counter(0/0,4,Fade)
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auto={1}{C(0/0,-1,Fade)}:prevent:2 target(creature,player)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my untap:moveTo(mygraveyard) all(defender en-vec[-counter{0/0.1.Fade}]|myBattlefield)
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auto=fading:4
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text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.
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mana={3}{W}
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type=Creature
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@@ -32127,10 +32117,8 @@ type=Instant
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[/card]
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[card]
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name=Jolting Merfolk
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auto=counter(0/0,4,Fade)
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auto={1}{C(0/0,-1,Fade)}:tap target(creature)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my untap:moveTo(mygraveyard) all(jolting merfolk[-counter{0/0.1.Fade}]|myBattlefield)
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auto=fading:4
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text=Fading 4 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Jolting Merfolk: Tap target creature.
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mana={2}{U}{U}
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type=Creature
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@@ -44951,9 +44939,7 @@ toughness=2
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name=Parallax Dementia
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target=creature
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auto=3/2
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auto=counter(0/0,1,Fade)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my upkeep:moveTo(mygraveyard) all(parallax dementia[-counter{0/0.1.Fade}]|myBattlefield)
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auto=fading:1
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auto=@movedTo(this|nonbattlezone) from(battlefield):bury(mytgt)
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text=Enchant creature -- Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Enchanted creature gets +3/+2. -- When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
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mana={1}{B}
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@@ -44962,9 +44948,7 @@ subtype=Aura
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[/card]
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[card]
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name=Parallax Tide
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auto=counter(0/0,5,Fade)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my upkeep:moveTo(mygraveyard) all(parallax tide[-counter{0/0.1.Fade}]|myBattlefield)
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auto=fading:5
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auto={C(0/0,-1,Fade)}:(blink)forsrc target(land)
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text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Tide: Exile target land. -- When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.
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mana={2}{U}{U}
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@@ -44972,9 +44956,7 @@ type=Enchantment
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[/card]
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[card]
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name=Parallax Wave
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auto=counter(0/0,5,Fade)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my upkeep:moveTo(mygraveyard) all(parallax wave[-counter{0/0.1.Fade}]|myBattlefield)
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auto=fading:5
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auto={C(0/0,-1,Fade)}:(blink)forsrc target(creature)
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text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Wave: Exile target creature. -- When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.
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mana={2}{W}{W}
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@@ -46202,10 +46184,8 @@ toughness=4
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[/card]
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[card]
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name=Phyrexian Prowler
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auto=counter(0/0,3,Fade)
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auto={C(0/0,-1,Fade)}:1/1
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my upkeep:moveTo(mygraveyard) all(phyrexian prowler[-counter{0/0.1.Fade}]|myBattlefield)
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auto=fading:3
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text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
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mana={3}{B}
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type=Creature
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@@ -50161,10 +50141,8 @@ type=Sorcery
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[/card]
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[card]
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name=Rejuvenation Chamber
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auto=counter(0/0,2,Fade)
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auto=fading:2
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auto={T}:life:2
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my untap:moveTo(mygraveyard) all(Rejuvenation Chamber[-counter{0/0.1.Fade}]|myBattlefield)
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text=Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {T}: You gain 2 life.
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mana={3}
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type=Artifact
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@@ -52305,10 +52283,8 @@ type=Artifact
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[/card]
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[card]
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name=Rusting Golem
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auto=counter(0/0,5,Fade)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=fading:5
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auto=thisforeach(counter{0/0.1.Fade}) 1/1
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auto=@each my untap:moveTo(mygraveyard) all(rusting golem[-counter{0/0.1.Fade}]|myBattlefield)
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text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Rusting Golem's power and toughness are each equal to the number of fade counters on it.
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mana={4}
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type=Artifact Creature
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@@ -57505,9 +57481,7 @@ toughness=1
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[card]
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name=Skyshroud Behemoth
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auto=tap
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auto=counter(0/0,2,Fade)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my untap:moveTo(mygraveyard) all(skyshroud behemoth[-counter{0/0.1.Fade}]|myBattlefield)
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auto=fading:2
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text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Skyshroud Behemoth enters the battlefield tapped.
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mana={5}{G}{G}
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type=Creature
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@@ -57618,9 +57592,7 @@ toughness=1
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[/card]
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[card]
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name=Skyshroud Ridgeback
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auto=counter(0/0,2,Fade)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my untap:moveTo(mygraveyard) all(skyshroud ridgeback[-counter{0/0.1.Fade}]|myBattlefield)
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auto=fading:2
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text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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mana={G}
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type=Creature
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@@ -73337,10 +73309,8 @@ toughness=1
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[/card]
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[card]
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name=Woodripper
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auto=counter(0/0,3,Fade)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=auto={1}{C(0/0,-1,Fade)}:destroy target(artifact)
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auto=@each my untap:moveTo(mygraveyard) all(woodripper[-counter{0/0.1.Fade}]|myBattlefield)
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auto=fading:3
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auto={1}{C(0/0,-1,Fade)}:destroy target(artifact)
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text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Woodripper: Destroy target artifact.
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mana={3}{G}{G}
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type=Creature
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