- Updated SDL dependency to SDL2
- fixed compilation issues with cmake and visual studio 2015
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@@ -851,7 +851,7 @@ void TestSuiteGame::initGame()
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p->life = initState.players[i]->life;
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p->poisonCount = initState.players[i]->poisonCount;
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stringstream stream;
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stream << initState.players[i]->getRandomGenerator()->saveLoadedRandValues(stream);
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initState.players[i]->getRandomGenerator()->saveLoadedRandValues(stream);
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p->getRandomGenerator()->loadRandValues(stream.str());
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MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay };
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MTGGameZone * loadedPlayerZones[] = { initState.players[i]->game->graveyard,
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