- Updated SDL dependency to SDL2
- fixed compilation issues with cmake and visual studio 2015
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@@ -21,10 +21,10 @@
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#include "GameOptions.h"
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#if !defined(WP8) && !defined(QT_CONFIG)
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#include <boost/shared_ptr.hpp>
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#include <boost/scoped_ptr.hpp>
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#endif
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//#if !defined(WP8) && !defined(QT_CONFIG)
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//#include <boost/shared_ptr.hpp>
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//#include <boost/scoped_ptr.hpp>
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//#endif
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#if defined (WP8) || defined (IOS) || defined (ANDROID) || defined (QT_CONFIG) || defined (SDL_CONFIG)
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#define TOUCH_ENABLED
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@@ -1,7 +1,7 @@
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#ifndef WRESOURCE_FWD_H
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#define WRESOURCE_FWD_H
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#if (__cplusplus > 199711L)
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#if (__cplusplus > 199711L) || (_MSC_VER >= 1700)
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#include <memory>
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typedef std::shared_ptr<JQuad> JQuadPtr;
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#elif defined(QT_CONFIG)
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