- Updated SDL dependency to SDL2
- fixed compilation issues with cmake and visual studio 2015
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@@ -137,6 +137,7 @@ set(MTG_android_sdl_src
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set(MTG_INCLUDE_DIRS include include/qt)
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set(JGE_INCLUDE_DIRS ../../JGE/include ../../JGE/include/hge)
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set(JGE_LIBRARY jge)
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set(EXTRA_INCLUDE_DIR extra)
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#turn moc on
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if(backend_qt_console OR backend_qt_widget)
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@@ -187,9 +188,9 @@ if(backend_sdl)
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target_link_libraries(wagic ${JGE_LIBRARY} ${SDL2_LIBRARY} ${OPENGL_LIBRARIES} ${TINYXML_LIBRARIES}
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${HGE_LIBRARY})
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elseif(WIN32)
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include_directories(${MTG_INCLUDE_DIRS} ${JGE_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR} ${ZIPFS_INCLUDE_DIR}
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include_directories(${EXTRA_INCLUDE_DIR} ${MTG_INCLUDE_DIRS} ${JGE_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR} ${ZIPFS_INCLUDE_DIR}
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${Boost_INCLUDE_DIRS} ${UNZIP_INCLUDE_DIR} ${HGE_INCLUDE_DIR} ${TINYXML_INCLUDE_DIR}
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${ZLIB_INCLUDE_DIR})
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${ZLIB_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/thirdparty/binary/win/include)
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add_executable(wagic ${MTG_generic_src} ${MTG_sdl_src} src/TestSuiteAI.cpp src/AIPlayerBakaB.cpp)
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link_directories(${Boost_LIBRARY_DIR} ${SDL2_LIBRARY_DIR})
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target_link_libraries(wagic ${JGE_LIBRARY} ${SDL2_LIBRARY} ${OPENGL_LIBRARIES} ${TINYXML_LIBRARIES}
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