- Updated SDL dependency to SDL2
- fixed compilation issues with cmake and visual studio 2015
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@@ -16,7 +16,7 @@
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#include <string.h>
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#include <stdarg.h>
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#if (!defined IOS) && (!defined ANDROID) && (!defined QT_CONFIG)
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#if (!defined IOS) && (!defined ANDROID) && (!defined QT_CONFIG) && (!defined SDL_CONFIG)
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#include <gif_lib.h>
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#endif //IOS ANDROID
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@@ -567,7 +567,7 @@ private:
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#if (!defined IOS) && (!defined QT_CONFIG)
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void LoadJPG(TextureInfo &textureInfo, const char *filename, int mode = 0, int TextureFormat = TEXTURE_FORMAT);
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int LoadPNG(TextureInfo &textureInfo, const char *filename, int mode = 0, int TextureFormat = TEXTURE_FORMAT);
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#if (!defined ANDROID) && (!defined QT_CONFIG)
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#if (!defined ANDROID) && (!defined QT_CONFIG) && (!defined SDL_CONFIG)
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void LoadGIF(TextureInfo &textureInfo, const char *filename, int mode = 0, int TextureFormat = TEXTURE_FORMAT);
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int image_readgif(void * handle, TextureInfo &textureInfo, DWORD * bgcolor, InputFunc readFunc,int mode = 0, int TextureFormat = TEXTURE_FORMAT);
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#endif // (ANDROID) How can we get gif support for android ?
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