modified castcard to support put into play
for reanimated aura
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@@ -6025,7 +6025,8 @@ public:
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string nameThis;
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MTGCardInstance * theNamedCard;
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bool noEvent;
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AACastCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target,bool restricted,bool copied,bool _asNormal,string nameCard,string abilityName,bool _noEvent);
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bool putinplay;
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AACastCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target,bool restricted,bool copied,bool _asNormal,string nameCard,string abilityName,bool _noEvent, bool putinplay);
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int testDestroy(){return 0;};
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void Update(float dt);
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