Persist and Undying goes to the stack

This commit is contained in:
Anthony Calosa
2015-10-20 21:56:49 +08:00
parent ae4d245232
commit 2178018b18
3 changed files with 24 additions and 9 deletions

View File

@@ -1772,7 +1772,9 @@ public:
string destination;
MTGAbility * andAbility;
string named;
AAMover(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string dest,string _name, ManaCost * _cost = NULL);
bool undying;
bool persist;
AAMover(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string dest,string _name, ManaCost * _cost = NULL, bool undying = false, bool persist = false);
MTGGameZone * destinationZone(Targetable * target = NULL);
int resolve();
const string getMenuText();