commented out this

commented out the the spelltargettypes (I think I added these before for
debugging purposes)
This commit is contained in:
Anthony Calosa
2016-08-25 00:20:52 +08:00
parent 12426cf8a7
commit 20ba624de2
+2 -2
View File
@@ -795,7 +795,7 @@ void GameObserver::gameStateBasedEffects()
{ {
if(card->target && !isInPlay(card->target)) if(card->target && !isInPlay(card->target))
players[i]->game->putInGraveyard(card); players[i]->game->putInGraveyard(card);
if(card->target && isInPlay(card->target)) /*if(card->target && isInPlay(card->target))
{//what exactly does this section do? {//what exactly does this section do?
if(card->spellTargetType.find("creature") != string::npos && !card->target->hasType("creature")) if(card->spellTargetType.find("creature") != string::npos && !card->target->hasType("creature"))
players[i]->game->putInGraveyard(card); players[i]->game->putInGraveyard(card);
@@ -807,7 +807,7 @@ void GameObserver::gameStateBasedEffects()
players[i]->game->putInGraveyard(card); players[i]->game->putInGraveyard(card);
if(card->spellTargetType.find("planeswalker") != string::npos && !card->target->hasType("planeswalker")) if(card->spellTargetType.find("planeswalker") != string::npos && !card->target->hasType("planeswalker"))
players[i]->game->putInGraveyard(card); players[i]->game->putInGraveyard(card);
} }*/
if(card->target && isInPlay(card->target) && (card->target)->protectedAgainst(card) && !card->has(Constants::AURAWARD))//protection from quality except aura cards like flickering ward if(card->target && isInPlay(card->target) && (card->target)->protectedAgainst(card) && !card->has(Constants::AURAWARD))//protection from quality except aura cards like flickering ward
players[i]->game->putInGraveyard(card); players[i]->game->putInGraveyard(card);
} }