Erwan - fixed a graphic glitch with menus in psp

This commit is contained in:
wagic.the.homebrew
2009-01-05 12:44:14 +00:00
parent 7deb7977ec
commit 2071d09ae6
2 changed files with 2 additions and 2 deletions

View File

@@ -50,7 +50,7 @@ SimpleMenu::SimpleMenu(int id, JGuiListener* listener, JLBFont* font, int x, int
if (NULL == spadeL) spadeL = NEW JQuad(spadeLTex, 2, 1, 16, 13);
if (NULL == spadeR) spadeR = NEW JQuad(spadeRTex, 2, 1, 16, 13);
if (NULL == jewel) jewel = NEW JQuad(jewelTex, 1, 1, 3, 3);
if (NULL == side) side = NEW JQuad(sideTex, 0, 1, 1, 7);
if (NULL == side) side = NEW JQuad(sideTex, 1, 1, 1, 7);
if (NULL == titleFont)
{
GameApp::CommonRes->LoadJLBFont(titleFontPath, 7);
@@ -65,7 +65,7 @@ void SimpleMenu::drawHorzPole(int x, int y, int width)
{
JRenderer* renderer = JRenderer::GetInstance();
renderer->RenderQuad(side, x + 5, y - SIDE_SIZE / 2, 0, width - 10);
renderer->RenderQuad(side, x + 5 , y - SIDE_SIZE / 2, 0, width - 10);
spadeR->SetHFlip(true);
spadeL->SetHFlip(false);
renderer->RenderQuad(spadeR, x - 9, y - 6);