Erwan - fixed a graphic glitch with menus in psp
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@@ -50,7 +50,7 @@ SimpleMenu::SimpleMenu(int id, JGuiListener* listener, JLBFont* font, int x, int
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if (NULL == spadeL) spadeL = NEW JQuad(spadeLTex, 2, 1, 16, 13);
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if (NULL == spadeR) spadeR = NEW JQuad(spadeRTex, 2, 1, 16, 13);
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if (NULL == jewel) jewel = NEW JQuad(jewelTex, 1, 1, 3, 3);
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if (NULL == side) side = NEW JQuad(sideTex, 0, 1, 1, 7);
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if (NULL == side) side = NEW JQuad(sideTex, 1, 1, 1, 7);
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if (NULL == titleFont)
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{
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GameApp::CommonRes->LoadJLBFont(titleFontPath, 7);
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@@ -65,7 +65,7 @@ void SimpleMenu::drawHorzPole(int x, int y, int width)
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{
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JRenderer* renderer = JRenderer::GetInstance();
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renderer->RenderQuad(side, x + 5, y - SIDE_SIZE / 2, 0, width - 10);
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renderer->RenderQuad(side, x + 5 , y - SIDE_SIZE / 2, 0, width - 10);
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spadeR->SetHFlip(true);
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spadeL->SetHFlip(false);
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renderer->RenderQuad(spadeR, x - 9, y - 6);
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