Attack Cost Rule
Update your rules folder
This commit is contained in:
@@ -16,6 +16,7 @@ auto=morphrule
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auto=payzerorule
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auto=overloadrule
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auto=attackrule
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auto=attackcostrule
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auto=blockrule
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auto=combattriggerrule
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auto=legendrule
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@@ -15,6 +15,7 @@ auto=morphrule
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auto=payzerorule
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auto=overloadrule
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auto=attackrule
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auto=attackcostrule
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auto=blockrule
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auto=combattriggerrule
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auto=legendrule
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@@ -19,6 +19,7 @@ auto=morphrule
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auto=payzerorule
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auto=overloadrule
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auto=attackrule
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auto=attackcostrule
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auto=blockrule
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auto=combattriggerrule
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auto=legendrule
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@@ -1,4 +1,17 @@
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grade=borderline
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#planeswalker and creature attack cost...
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[card]
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name=Archangel of Tithes
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abilities=flying
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auto=this(untapped) lord(creature|opponentbattlefield) transforms((,newability[@each mycombatbegins:pay[[{1}]] name(pay 1 mana) donothing?cantattack all(this)]))
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auto=@combat(attacking) source(this):all(creature|opponentbattlefield) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?cantblock all(this)]))
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text=Flying -- As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures. -- As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
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mana={1}{W}{W}{W}
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type=Creature
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subtype=Angel
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power=3
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toughness=5
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[/card]
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[card]
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name=Autumn Willow
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abilities=opponentshroud,shroud
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@@ -12123,12 +12123,6 @@ power=*
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toughness=*
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[/card]
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[card]
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name=Koskun Falls
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text=At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. -- Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
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mana={2}{B}{B}
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type=World Enchantment
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[/card]
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[card]
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name=Kozilek's Channeler
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text={T}: Add {C}{C} to your mana pool.
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mana={5}
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@@ -4863,6 +4863,19 @@ public:
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};
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//AAttackSetCost
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class AAttackSetCost: public MTGAbility
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{
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public:
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string number;
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AAttackSetCost(GameObserver* observer, int _id, MTGCardInstance * _source, string number);
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void Update(float dt);
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int addToGame();
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int destroy();
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const string getMenuText();
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AAttackSetCost * clone() const;
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};
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//ABlink
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class ABlink: public MTGAbility
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{
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@@ -216,6 +216,8 @@ public:
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PAYZERO_COST = 33,
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OVERLOAD_COST = 34,
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BESTOW_COST = 35,
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ATTACK_COST = 36,
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ATTACKPLANESWALKER_COST = 37,
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};
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};
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@@ -258,6 +258,9 @@ public:
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ManaCost * computeNewCost(MTGCardInstance * card,ManaCost * oldCost, ManaCost * refCost,bool noTrinisphere = false);
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int countTrini;
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vector<MTGCardInstance*>imprintedCards;
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int attackCost;
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int attackCostBackup;
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int attackPlaneswalkerCost;
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int imprintG;
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int imprintU;
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int imprintR;
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@@ -219,6 +219,18 @@ public:
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virtual MTGSuspendRule * clone() const;
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};
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class MTGAttackCostRule: public PermanentAbility
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{
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public:
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string scost;
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int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
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int reactToClick(MTGCardInstance * card);
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virtual ostream& toString(ostream& out) const;
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MTGAttackCostRule(GameObserver* observer, int _id);
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const string getMenuText();
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virtual MTGAttackCostRule * clone() const;
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};
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class MTGAttackRule: public PermanentAbility, public Limitor
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{
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public:
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@@ -5371,6 +5371,51 @@ APhaseActionGeneric::~APhaseActionGeneric()
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SAFE_DELETE(ability);
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}
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//AAttackSetCost
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AAttackSetCost::AAttackSetCost(GameObserver* observer, int _id, MTGCardInstance * _source, string number) :
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MTGAbility(observer, _id, _source), number(number)
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{
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}
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void AAttackSetCost::Update(float dt)
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{
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if(game->getCurrentGamePhase() != MTG_PHASE_COMBATATTACKERS)
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{
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source->attackCost = source->attackCostBackup;
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MTGAbility::Update(dt);
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}
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}
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int AAttackSetCost::addToGame()
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{
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WParsedInt attackcost(number, NULL, source);
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source->attackCost += attackcost.getValue();
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source->attackCostBackup += attackcost.getValue();
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return MTGAbility::addToGame();
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}
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int AAttackSetCost::destroy()
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{
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WParsedInt attackcost(number, NULL, source);
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source->attackCost -= attackcost.getValue();
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source->attackCostBackup -= attackcost.getValue();
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return 1;
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}
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const string AAttackSetCost::getMenuText()
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{
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return "Attack Cost";
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}
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AAttackSetCost * AAttackSetCost::clone() const
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{
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return NEW AAttackSetCost(*this);
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}
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//a blink
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ABlink::ABlink(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * _target, bool blinkueot, bool blinkForSource, bool blinkhand, MTGAbility * stored) :
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MTGAbility(observer, _id, card),blinkueot(blinkueot),blinkForSource(blinkForSource),blinkhand(blinkhand),stored(stored)
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@@ -1179,6 +1179,13 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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observer->addObserver(NEW MTGAttackRule(observer, -1));
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return NULL;
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}
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//this rule handles attacking cost ability during attacker phase
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found = s.find("attackcostrule");
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if(found != string::npos)
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{
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observer->addObserver(NEW MTGAttackCostRule(observer, -1));
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return NULL;
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}
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//this rule handles blocking ability during blocker phase
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found = s.find("blockrule");
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if(found != string::npos)
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@@ -2829,6 +2836,12 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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return NEW AReduceToAbility(observer, id, card,s.substr(9));
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}
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//attack cost
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if (s.find("attackcost:") != string::npos)
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{
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return NEW AAttackSetCost(observer, id, card, s.substr(11));
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}
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//flanking
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if (s.find("flanker") != string::npos)
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{
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@@ -209,6 +209,9 @@ void MTGCardInstance::initMTGCI()
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miracle = false;
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countTrini = 0;
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imprintedCards.clear();
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attackCost = 0;
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attackCostBackup = 0;
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attackPlaneswalkerCost = 0;
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imprintG = 0;
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imprintU = 0;
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imprintR = 0;
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@@ -1348,12 +1348,74 @@ MTGOverloadRule * MTGOverloadRule::clone() const
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MTGAttackCostRule::MTGAttackCostRule(GameObserver* observer, int _id) :
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PermanentAbility(observer, _id)
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{
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aType = MTGAbility::ATTACK_COST;
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scost = "Pay to attack";
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}
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int MTGAttackCostRule::isReactingToClick(MTGCardInstance * card, ManaCost *)
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{
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if (currentPhase == MTG_PHASE_COMBATATTACKERS && card->controller() == game->currentPlayer && card->controller() == game->currentlyActing())//on my turn and when I am the acting player.
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{
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if(card->isPhased)
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return 0;
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if(card->attackCost < 1)
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return 0;
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ManaCost * playerMana = card->controller()->getManaPool();
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ManaCost * attackcost = NEW ManaCost(ManaCost::parseManaCost("{0}",NULL,NULL));
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attackcost->add(0,card->attackCostBackup);
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if(attackcost->extraCosts)
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for(unsigned int i = 0; i < attackcost->extraCosts->costs.size();i++)
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{
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attackcost->extraCosts->costs[i]->setSource(card);
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}
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scost = attackcost->getConvertedCost();
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if (playerMana->canAfford(attackcost))
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return 1;
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}
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return 0;
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}
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int MTGAttackCostRule::reactToClick(MTGCardInstance * card)
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{
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if (!isReactingToClick(card))
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return 0;
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Player * player = game->currentlyActing();
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ManaCost * attackcost = NEW ManaCost(ManaCost::parseManaCost("{0}",NULL,NULL));
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attackcost->add(0,card->attackCostBackup);
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ManaCost * playerMana = player->getManaPool();
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player->getManaPool()->pay(attackcost);
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card->attackCost = 0;
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return 1;
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}
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ostream& MTGAttackCostRule::toString(ostream& out) const
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{
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out << "MTGAttackCostRule ::: (";
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return MTGAbility::toString(out) << ")";
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}
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const string MTGAttackCostRule::getMenuText()
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{
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sprintf(menuText, "Pay to attack");
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return menuText;
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}
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MTGAttackCostRule * MTGAttackCostRule::clone() const
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{
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return NEW MTGAttackCostRule(*this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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bool MTGAttackRule::select(Target* t)
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{
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if (CardView* c = dynamic_cast<CardView*>(t))
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{
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MTGCardInstance * card = c->getCard();
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if (card->canAttack() && !card->isPhased)
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if (card->canAttack() && !card->isPhased && card->attackCost < 1)
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return true;
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}
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return false;
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@@ -1377,7 +1439,7 @@ int MTGAttackRule::isReactingToClick(MTGCardInstance * card, ManaCost *)
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return 0;
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if (card->isAttacker())
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return 1;
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if (card->canAttack())
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if (card->canAttack() && card->attackCost < 1)
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return 1;
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}
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return 0;
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@@ -1453,7 +1515,7 @@ int MTGPlaneswalkerAttackRule::isReactingToClick(MTGCardInstance * card, ManaCos
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return 0;
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if (card->isAttacker())
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return 1;
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if (card->canAttack())
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if (card->canAttack() && card->attackPlaneswalkerCost < 1)
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return 1;
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}
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return 0;
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