For some reason the engine can return tokens from exile

Changed the macros so a token doesn't learn the ability to return from exile while blinked
limited cards with shuffledfoeof or else their effect reproduces for every card in a deck
Liliana Vess, ability description
Domri, Chaos Bringer -8
Research Thief is a mandatory draw
_SERVOTOKEN_ replacements
This commit is contained in:
Eduardo MG
2023-05-05 19:18:23 -06:00
parent 984c880efc
commit 1e6a8814de
4 changed files with 13 additions and 13 deletions

View File

@@ -2842,9 +2842,9 @@ toughness=6
[/card]
[card]
name=Alms of the Vein
abilities=lifelink
target=player
auto=damage:3
auto=life:3 controller
abilities=madness
autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard)
text=Target opponent loses 3 life and you gain 3 life. -- Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
@@ -14261,7 +14261,7 @@ toughness=4
[card]
name=Brago, King Eternal
abilities=flying
auto=@combatdamaged(player) from(this):target(<anyamount>*[-land]|mybattlefield) transforms((,newability[moveto(exile)],newability[phaseactionmulti[endofturn once] moveto(ownerbattlefield)]))
auto=@combatdamaged(player) from(this):target(<anyamount>*[-land]|mybattlefield) transforms((,newability[moveto(exile)],newability[if cantargetcard(*[-token]|*) then phaseactionmulti[endofturn once] moveto(ownerbattlefield)]))
text=Flying -- Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
mana={2}{W}{U}
type=Legendary Creature
@@ -85235,7 +85235,7 @@ name=Pentarch Ward
abilities=auraward
target=creature
auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend
auto=draw:1
auto=draw:1 controller
text=Enchant creature -- As Pentarch Ward enters the battlefield, choose a color. -- When Pentarch Ward enters the battlefield, draw a card. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
mana={2}{W}
type=Enchantment