Added a way to limit the number of total primitives to load at startup using a file named LimitedCardList.txt (that has to be copied in User folder). This should help to run the game even on older devices with low RAM such as PSP-3000 and PSVita (with Adrenaline).
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@@ -474,6 +474,19 @@ int MTGAllCards::load(const string& config_file, const string &set_name)
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int MTGAllCards::load(const string &config_file, int set_id)
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int MTGAllCards::load(const string &config_file, int set_id)
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{
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{
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izfstream limitedFile;
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vector<string> limitedCardList;
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if (JFileSystem::GetInstance()->openForRead(limitedFile, "LimitedCardList.txt"))
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{
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string limitedLine;
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while (getline(limitedFile,limitedLine))
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{
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if (limitedLine.size())
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limitedCardList.push_back(limitedLine);
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}
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}
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limitedFile.close();
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conf_read_mode = 0;
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conf_read_mode = 0;
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MTGSetInfo *si = setlist.getInfo(set_id);
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MTGSetInfo *si = setlist.getInfo(set_id);
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@@ -543,6 +556,16 @@ int MTGAllCards::load(const string &config_file, int set_id)
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if (s[0] == '[' && s[1] == '/')
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if (s[0] == '[' && s[1] == '/')
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{
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{
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conf_read_mode = MTGAllCards::READ_ANYTHING;
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conf_read_mode = MTGAllCards::READ_ANYTHING;
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if (limitedCardList.size() && tempPrimitive){
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bool found = false;
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for(size_t i = 0; i < limitedCardList.size(); i++)
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if(limitedCardList.at(i) == tempPrimitive->name)
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found = true;
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if(!found){
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tempCard = NULL;
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tempPrimitive = NULL;
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}
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}
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if (tempPrimitive) tempPrimitive = addPrimitive(tempPrimitive, tempCard);
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if (tempPrimitive) tempPrimitive = addPrimitive(tempPrimitive, tempCard);
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if (tempCard)
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if (tempCard)
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{
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{
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