Shackled highlight border

This commit is contained in:
Anthony Calosa
2016-07-06 07:55:10 +08:00
parent 935849142c
commit 1d80d97d22
4 changed files with 34 additions and 1 deletions

View File

@@ -274,8 +274,32 @@ void CardGui::Render()
{
if(cv->mHasFocus)
{
highlightborder->SetColor(ARGB(200,57,28,248));
highlightborder->SetColor(ARGB(200,57,28,248));
renderer->RenderQuad(highlightborder.get(), actX, actY, actT, (30 * actZ + 1) / 16, 43 * actZ / 16);
}
}
}
if(card->shackled && card->shackled->isInPlay(game) && highlightborder)
{
if(mHasFocus)
{
if(card->has(Constants::SHACKLER))
highlightborder->SetColor(ARGB(200,7,98,248));
else
highlightborder->SetColor(ARGB(200,57,28,248));
renderer->RenderQuad(highlightborder.get(), actX, actY, actT, (30 * actZ + 1) / 16, 43 * actZ / 16);
}
if(CardView* cv = dynamic_cast<CardView*>(card->shackled->view))
{
if(cv->mHasFocus)
{
if(!card->shackled->has(Constants::SHACKLER))
highlightborder->SetColor(ARGB(200,7,98,248));
else
highlightborder->SetColor(ARGB(200,57,28,248));
renderer->RenderQuad(highlightborder.get(), actX, actY, actT, (30 * actZ + 1) / 16, 43 * actZ / 16);
}
}
}