-Bug fix: Selesnya Guildmage ability ueot
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-09-06 04:55:05 +00:00
parent 4e7db4423d
commit 1d4b8ef177
4 changed files with 44 additions and 4 deletions

View File

@@ -202,7 +202,7 @@ class AbilityFactory{
int countCards(TargetChooser * tc, Player * player = NULL, int option = 0);
int parsePowerToughness(string s, int *power, int *toughness);
TriggeredAbility * parseTrigger(string s, int id, Spell * spell, MTGCardInstance *card, Targetable * target);
MTGAbility * parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, int activated = 0);
MTGAbility * parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, int activated = 0, int forceUEOT = 0);
public:
int abilityEfficiency(MTGAbility * a, Player * p, int mode = MODE_ABILITY);
int magicText(int id, Spell * spell, MTGCardInstance * card = NULL);