Added/fixed primitives, Added keywords "showopponenthand" and "showcontrollerhand" to allow controller and opponent to play with their hand revealed, added "mytarg" prefix to check values for a card target as like we do for "storedcard" prefix (e.g. "Redirect"), fixed "undocpy" keyoword for all cards (e.g. "Renegade Doppelganger") that have to be back from a previous copy.
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@@ -226,6 +226,8 @@ const char* Constants::MTGBasicAbilities[] = {
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"noncombatvigor", //instead of taking non-combat damage the source gains +1/+1 counters (e.g. Stormwild Capridor)
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"nomovetrigger", //no trigger when playing these cards (e.g. fake ability cards such as Davriel Conditions, Davriel Offers, Annihilation Rooms)
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"wascommander", //It was the current commander (e.g. after it flipped or morphed)
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"showopponenthand", //opponent plays with his hand revealed.
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"showcontrollerhand" //controller plays with his hand revealed.
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};
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map<string,int> Constants::MTGBasicAbilitiesMap;
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