Enable rotating over multiple filters, add src code doc
This commit is contained in:
@@ -4,6 +4,15 @@
|
||||
#include "DeckView.h"
|
||||
#include "Easing.h"
|
||||
|
||||
/*! \brief Implements a grid view
|
||||
*
|
||||
* This view displays 12 cards in two rows as thumbnails. The currently
|
||||
* selected card is dislayed bigger than the rest and uses the fullsize
|
||||
* image. Scrolling the view horizontally and toggeling filters is
|
||||
* animated and uses quadratic easing.
|
||||
*
|
||||
* It also implements a button mode for pointerless devices.
|
||||
*/
|
||||
class GridDeckView : public DeckView
|
||||
{
|
||||
private:
|
||||
@@ -12,31 +21,133 @@ private:
|
||||
static const float card_scale_small;
|
||||
static const float card_scale_big;
|
||||
public:
|
||||
/*! \brief Constructs a grid view with no decks set
|
||||
*/
|
||||
GridDeckView();
|
||||
|
||||
/*! \brief Does nothing but is needed to ensure proper deletion of derived classes.
|
||||
*/
|
||||
virtual ~GridDeckView();
|
||||
|
||||
/*! \brief Resets almost all member variables but mRows and mCols
|
||||
*/
|
||||
void Reset();
|
||||
|
||||
/*! \brief Advances scrolling and sliding animations
|
||||
*
|
||||
* \param dt the time since the last update
|
||||
*
|
||||
* \see DeckView::UpdateViewState()
|
||||
*/
|
||||
void UpdateViewState(float dt);
|
||||
|
||||
/*! \brief Updates the cards position
|
||||
*
|
||||
* \see DeckView::UpdateCardPosition()
|
||||
*/
|
||||
void UpdateCardPosition(int index);
|
||||
|
||||
/*! \brief Renders the view
|
||||
*
|
||||
* This method prefetches all rendered cards as thumbnails except the
|
||||
* selected card to reduce cache pressure.
|
||||
*/
|
||||
void Render();
|
||||
|
||||
/*! \brief Handles button presses
|
||||
*
|
||||
* The mapping is as follows:
|
||||
* JGE_BTN_LEFT moves the position to the left if not in button mode
|
||||
* moves the selection otherwise
|
||||
* JGE_BTN_RIGHT move the position to the right if not in button mode
|
||||
* moves the selection otherwise
|
||||
* JGE_BTN_UP select the previous filter if not in button mode
|
||||
* moves the selection otherwise
|
||||
* JGE_BTN_DOWN select the next filter if not in button mode
|
||||
* moves the selection otherwise
|
||||
* JGE_BTN_CTRL deactivate button mode
|
||||
*
|
||||
* \param button the pressed button
|
||||
* \returns if the view handled the button
|
||||
*/
|
||||
bool ButtonPressed(Buttons button);
|
||||
|
||||
/*! \brief Handles clicks and triggers scrolling and the selection of cards
|
||||
*
|
||||
* This method deactivates the button mode and searches for the nearest
|
||||
* card to the given position. If this card is in column 0 or 1 it scrolls
|
||||
* left. If it is in column (mCols-1) or (mCols-2) it scrolls to the right.
|
||||
* In any other case, it selects the card.
|
||||
*
|
||||
* \param x the clicks x coordinate
|
||||
* \param y the clicks y coordinate
|
||||
*
|
||||
* \return selected card c if c was already selected and no animation is running, NULL otherwise
|
||||
*/
|
||||
MTGCard * Click(int x, int y);
|
||||
|
||||
/*! \brief Handles pointerless clicks (JGE_BTN_OK)
|
||||
*
|
||||
* If no card is selected, this method activates button mode and selects a card.
|
||||
*
|
||||
* \returns selected card, NULL otherwise
|
||||
*/
|
||||
MTGCard * Click();
|
||||
|
||||
/*! \brief Scrolls the view horizontally
|
||||
*
|
||||
* \param offset the number of columns to scroll
|
||||
*/
|
||||
void changePositionAnimated(int offset);
|
||||
|
||||
/*! \brief Rotates the selected filter and slides vertically
|
||||
*
|
||||
* \param the number of filters to rotate
|
||||
*/
|
||||
void changeFilterAnimated(int offset);
|
||||
|
||||
/*! \brief Returns the currently selected card
|
||||
*
|
||||
* \returns card c if c is selected and in column 4 to 6 and NULL otherwise*/
|
||||
MTGCard *getActiveCard();
|
||||
private:
|
||||
int mCols;
|
||||
int mRows;
|
||||
float mScrollOffset, mSlideOffset;
|
||||
/*! \brief The amount of columns (visible and hidden)
|
||||
*/
|
||||
const int mCols;
|
||||
|
||||
/*! \brief The amount of rows
|
||||
*/
|
||||
const int mRows;
|
||||
|
||||
/*! \brief The current scrolling offset
|
||||
*/
|
||||
float mScrollOffset;
|
||||
|
||||
/*! \brief The current sliding offset
|
||||
*/
|
||||
float mSlideOffset;
|
||||
|
||||
/*! \brief The easing functor that gets applied while scrolling
|
||||
*/
|
||||
InOutQuadEasing mScrollEasing;
|
||||
|
||||
/*! \brief The easing functor that gets applied while sliding
|
||||
*/
|
||||
InOutQuadEasing mSlideEasing;
|
||||
|
||||
/*! \brief The current selected card index
|
||||
*/
|
||||
int mCurrentSelection;
|
||||
|
||||
/*! \brief Stores if we are in button mode.
|
||||
*/
|
||||
bool mButtonMode;
|
||||
|
||||
/*! \brief Moves the card selection by an offset.
|
||||
*
|
||||
* \param offset the offset to move the selection
|
||||
* \param alignIfOutOfBounds the view will scroll if the selection moves out of bound if set to true
|
||||
*/
|
||||
void moveSelection(int offset, bool alignIfOutOfBounds);
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user