Erwan
- {z} cost becomes l2e (Library To Exile)
- {q} cost becomes s2l (Send to Library) <- from any place to Library
- subtypes leyline, controllsershroud, playershroud become ability keywords
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@@ -689,9 +689,9 @@ PlayerTargetChooser::PlayerTargetChooser(MTGCardInstance * card, int _maxtargets
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}
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bool PlayerTargetChooser::canTarget(Targetable * target){
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if (source && targetter && (targetter->controller() != targetter->controller()->opponent()) && (targetter->controller()->opponent()->game->inPlay->hasType("controllershroud")) && targetter->controller() != target) return false;
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if (source && targetter && (targetter->controller() == targetter->controller()) && (targetter->controller()->opponent()->game->inPlay->hasType("playershroud")) && targetter->controller()->opponent() == target) return false;
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if (source && targetter && (targetter->controller() == targetter->controller()) && (targetter->controller()->game->inPlay->hasType("playershroud")) && targetter->controller()== target) return false;
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if (source && targetter && (targetter->controller() != targetter->controller()->opponent()) && (targetter->controller()->opponent()->game->inPlay->hasAbility(Constants::CONTROLLERSHROUD)) && targetter->controller() != target) return false;
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if (source && targetter && (targetter->controller() == targetter->controller()) && (targetter->controller()->opponent()->game->inPlay->hasAbility(Constants::PLAYERSHROUD)) && targetter->controller()->opponent() == target) return false;
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if (source && targetter && (targetter->controller() == targetter->controller()) && (targetter->controller()->game->inPlay->hasAbility(Constants::PLAYERSHROUD)) && targetter->controller()== target) return false;
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return (target->typeAsTarget() == TARGET_PLAYER) && (!p || p == (Player*)target);
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}
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@@ -703,9 +703,9 @@ if (source && targetter && (targetter->controller() == targetter->controller())
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/*Damageable Target */
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bool DamageableTargetChooser::canTarget(Targetable * target){
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if (source && targetter && (targetter->controller() != targetter->controller()->opponent()) && (targetter->controller()->opponent()->game->inPlay->hasType("controllershroud")) && targetter->controller() != target) return false;
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if (source && targetter && (targetter->controller() == targetter->controller()) && (targetter->controller()->opponent()->game->inPlay->hasType("playershroud")) && targetter->controller()->opponent() == target) return false;
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if (source && targetter && (targetter->controller() == targetter->controller()) && (targetter->controller()->game->inPlay->hasType("playershroud")) && targetter->controller()== target) return false;
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if (source && targetter && (targetter->controller() != targetter->controller()->opponent()) && (targetter->controller()->opponent()->game->inPlay->hasAbility(Constants::CONTROLLERSHROUD)) && targetter->controller() != target) return false;
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if (source && targetter && (targetter->controller() == targetter->controller()) && (targetter->controller()->opponent()->game->inPlay->hasAbility(Constants::PLAYERSHROUD)) && targetter->controller()->opponent() == target) return false;
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if (source && targetter && (targetter->controller() == targetter->controller()) && (targetter->controller()->game->inPlay->hasAbility(Constants::PLAYERSHROUD)) && targetter->controller()== target) return false;
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if (target->typeAsTarget() == TARGET_PLAYER){
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return true;
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}
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