code cleanup. No code changes

- removed unused variables
- added line breaks between methods (not everywhere just where i saw it while removing unused variables)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-16 07:49:34 +00:00
parent a79164e800
commit 1be97b76f8
22 changed files with 83 additions and 83 deletions

View File

@@ -90,8 +90,9 @@ void GameStateDeckViewer::rotateCards(int direction)
lastPos = getCurrentPos();
lastTotal = total;
}
int i = 0;
}
void GameStateDeckViewer::rebuildFilters()
{
if (!filterMenu) filterMenu = NEW WGuiFilters("Filter by...", NULL);
@@ -106,6 +107,7 @@ void GameStateDeckViewer::rebuildFilters()
if (stw && myDeck)
stw->updateStats( myDeck );;
}
void GameStateDeckViewer::updateFilters()
{
if (!displayed_deck) return;
@@ -136,6 +138,7 @@ void GameStateDeckViewer::updateFilters()
stw->updateStats( myDeck );;
return;
}
void GameStateDeckViewer::loadIndexes()
{
for (int i = 0; i < 7; i++)
@@ -316,7 +319,7 @@ void GameStateDeckViewer::saveDeck()
*/
void GameStateDeckViewer::saveAsAIDeck(string deckName)
{
DeckManager * deckManager = DeckManager::GetInstance();
vector<DeckMetaData *> aiDecks = GameState::getValidDeckMetaData(JGE_GET_RES("ai/baka"), "ai_baka", NULL);
int nbAiDecks = aiDecks.size() + 1;
aiDecks.clear();
@@ -340,8 +343,6 @@ void GameStateDeckViewer::saveAsAIDeck(string deckName)
void GameStateDeckViewer::Update(float dt)
{
int myD = (displayed_deck == myDeck);
int x, y;
unsigned int distance2;
unsigned int minDistance2 = -1;
@@ -619,7 +620,6 @@ void GameStateDeckViewer::renderOnScreenBasicInfo()
JRenderer *renderer = JRenderer::GetInstance();
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
char buffer[256];
int myD = (displayed_deck == myDeck);
float y = 0;
int allCopies, nowCopies;