Jeck - Cache is using map<> again. The implementation is cleaner and seems a little faster.

This commit is contained in:
wagic.jeck
2009-09-19 23:20:43 +00:00
parent 8cc9bff484
commit 1ba7f108b0
5 changed files with 418 additions and 423 deletions

View File

@@ -6,21 +6,17 @@
#include "MTGDeck.h"
#include "MTGCard.h"
#include "WCachedResource.h"
#include <list>
//Soft limits.
//For values higher than ~6000000, we run the danger of hitting our reserved space in deck editor.
#define HUGE_CACHE_LIMIT 6000000
#define LARGE_CACHE_LIMIT 4000000
#define SMALL_CACHE_LIMIT 2000000
#define HUGE_CACHE_LIMIT 6000000
#define HUGE_CACHE_ITEMS 200
#define LARGE_CACHE_LIMIT 4000000
#define LARGE_CACHE_ITEMS 150
#define SMALL_CACHE_LIMIT 2000000
#define SMALL_CACHE_ITEMS 100
//We keep a certain amount of space reserved for non-cache use.
//This value was chosen to guarantee space for image loading.
#define CACHE_SPACE_RESERVED (512*512*sizeof(PIXEL_TYPE))
//Hard Limits.
#define MAX_CACHE_OBJECTS HUGE_CACHE_ITEMS
@@ -34,7 +30,6 @@ enum ENUM_WRES_INFO{
WRES_MAX_LOCK = 250, //Maximum number of locks for a resource.
WRES_PERMANENT = 251, //Resource is permanent (ie, managed)
WRES_UNDERLOCKED = 252, //Resource was released too many times.
WRES_TRASH = 253, //Resource is trash, and can be recycled.
};
enum ENUM_RETRIEVE_STYLE{
@@ -65,13 +60,12 @@ enum ENUM_CACHE_SUBTYPE{
enum ENUM_CACHE_ERROR{
CACHE_ERROR_NONE = 0,
CACHE_ERROR_NOT_CACHED,
CACHE_ERROR_NOT_MANAGED,
CACHE_ERROR_NOT_CACHED = CACHE_ERROR_NONE,
CACHE_ERROR_404,
CACHE_ERROR_BAD, //Something went wrong with item->attempt()
CACHE_ERROR_BAD, //Something went wrong with item->attempt()
CACHE_ERROR_BAD_ALLOC, //Couldn't allocate item
CACHE_ERROR_FULL, //Cache is at maxCached.
CACHE_ERROR_LOST,
CACHE_ERROR_NOT_MANAGED,
};
template <class cacheItem, class cacheActual>
@@ -95,21 +89,19 @@ public:
void Resize(unsigned long size, int items); //Sets new limits, then enforces them. Lock safe, so not a "hard limit".
protected:
bool RemoveItem(cacheItem* item, bool force = true); //Removes an item, deleting it. if(force), ignores locks / permanent
bool Delete(cacheItem* item); //Garbage collect. If maxCached == 0, nullify first. (This means you have to free that cacheActual later!)
bool AttemptNew(cacheItem* item, int submode); //Attempts to load item, progressively clearing mCache if it fails.
cacheItem* Get(string id, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL); //Subordinate to Retrieve. Guarenteed isGood().
cacheItem* Recycle(); //Returns a cache item from the trash, or (worst possible case) pops a new one onto mCache.
void RecordMiss(string miss);
bool RemoveItem(cacheItem * item, bool force = true); //Removes an item, deleting it. if(force), ignores locks / permanent
bool UnlinkCache(cacheItem * item); //Removes an item from our cache, does not delete it. Use with care.
bool Delete(cacheItem * item); //SAFE_DELETE and garbage collect. If maxCached == 0, nullify first. (This means you have to free that cacheActual later!)
cacheItem* Get(string id, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL); //Subordinate to Retrieve.
cacheItem* AttemptNew(string filename, int submode); //Attempts a new cache item, progressively clearing cache if it fails.
cacheItem* Recycle(); //Returns a cache item from the trash.
string makeID(string filename, int submode); //Makes an ID appropriate to the submode.
string makeFilename(string id, int submode); //Makes a filename from an ID.
cacheItem mCached[MAX_CACHE_OBJECTS];
list<cacheItem> mManaged; //Cache and managed items are seperate to improve performance.
list<string> mMisses;
map<string,cacheItem*> cache;
map<string,cacheItem*> managed; //Cache can be arbitrarily large, so managed items are seperate.
vector<cacheItem*> garbage; //Garbage collection.
unsigned long totalSize;
unsigned long cacheSize;
@@ -120,11 +112,6 @@ protected:
unsigned int cacheItems;
int mError;
#if defined DEBUG_CACHE
string lastRemoved;
string lastReleased;
string lastExpired;
#endif
};
struct WManagedQuad {
@@ -145,8 +132,7 @@ public:
JQuad * RetrieveQuad(string filename, float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f, string resname="", int style = RETRIEVE_LOCK, int submode = CACHE_NORMAL);
JQuad * RetrieveTempQuad(string filename);
hgeParticleSystemInfo * RetrievePSI(string filename, JQuad * texture, int style = RETRIEVE_NORMAL, int submode = CACHE_NORMAL);
int RetrieveError(); //Returns the error from the last call to ANY retrieve function.
int RetrieveError();
void Release(JTexture * tex);
void Release(JQuad * quad);