Fixed party counter routine and removed tabbed chars from cpp file.
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@@ -1044,15 +1044,22 @@ private:
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if (card->controller()->game->inPlay->cards[j]->hasType("Cleric") && !found_cleric){
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if (card->controller()->game->inPlay->cards[j]->hasType("Cleric") && !found_cleric){
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intValue += 1;
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intValue += 1;
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found_cleric = true;
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found_cleric = true;
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} else if (card->controller()->game->inPlay->cards[j]->hasType("Rogue") && !found_rogue){
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continue;
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}
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if (card->controller()->game->inPlay->cards[j]->hasType("Rogue") && !found_rogue){
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intValue += 1;
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intValue += 1;
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found_rogue = true;
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found_rogue = true;
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} else if (card->controller()->game->inPlay->cards[j]->hasType("Wizard") && !found_wizard){
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continue;
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}
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if (card->controller()->game->inPlay->cards[j]->hasType("Wizard") && !found_wizard){
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intValue += 1;
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intValue += 1;
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found_wizard = true;
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found_wizard = true;
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} else if (card->controller()->game->inPlay->cards[j]->hasType("Warrior") && !found_warrior){
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continue;
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}
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if (card->controller()->game->inPlay->cards[j]->hasType("Warrior") && !found_warrior){
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intValue += 1;
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intValue += 1;
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found_warrior = true;
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found_warrior = true;
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continue;
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}
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}
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}
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}
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}
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}
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