add nonCombatDamage count
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@@ -26,6 +26,7 @@ Player::Player(GameObserver *observer, string file, string fileSmall, MTGDeck *
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nomaxhandsize = false;
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poisonCount = 0;
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damageCount = 0;
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nonCombatDamage = 0;
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preventable = 0;
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mAvatarTex = NULL;
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type_as_damageable = DAMAGEABLE_PLAYER;
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