add nonCombatDamage count
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@@ -211,11 +211,13 @@ void GameObserver::nextGamePhase()
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{
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cleanupPhase();
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currentPlayer->damageCount = 0;
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currentPlayer->nonCombatDamage = 0;
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currentPlayer->drawCounter = 0;
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currentPlayer->raidcount = 0;
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currentPlayer->opponent()->raidcount = 0;
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currentPlayer->prowledTypes.clear();
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currentPlayer->opponent()->damageCount = 0; //added to clear odcount
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currentPlayer->opponent()->nonCombatDamage = 0;
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currentPlayer->preventable = 0;
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mLayers->actionLayer()->cleanGarbage(); //clean abilities history for this turn;
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mLayers->stackLayer()->garbageCollect(); //clean stack history for this turn;
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