add nonCombatDamage count
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@@ -184,6 +184,8 @@ int Damage::resolve()
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if(!_target->inPlay()->hasAbility(Constants::POISONSHROUD))
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_target->poisonCount += damage;//this will be changed to poison counters.
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_target->damageCount += damage;
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if(typeOfDamage == 2)
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target->nonCombatDamage += damage;
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if ( typeOfDamage == 1 && target == source->controller()->opponent() )//add vector prowledtypes.
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{
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vector<string> values = MTGAllCards::getCreatureValuesById();
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@@ -202,6 +204,8 @@ int Damage::resolve()
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if(!_target->inPlay()->hasAbility(Constants::CANTCHANGELIFE))
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a = target->dealDamage(damage);
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target->damageCount += damage;
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if(typeOfDamage == 2)
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target->nonCombatDamage += damage;
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if ( typeOfDamage == 1 && target == source->controller()->opponent() )//add vector prowledtypes.
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{
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vector<string> values = MTGAllCards::getCreatureValuesById();
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@@ -237,6 +241,8 @@ int Damage::resolve()
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else
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a = target->dealDamage(damage);
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target->damageCount += damage;//the amount must be the actual damage so i changed this from 1 to damage, this fixes pdcount and odcount
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if(typeOfDamage == 2)
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target->nonCombatDamage += damage;
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if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE){
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((MTGCardInstance*)target)->wasDealtDamage = true;
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((MTGCardInstance*)source)->damageToCreature = true;
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@@ -211,11 +211,13 @@ void GameObserver::nextGamePhase()
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{
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cleanupPhase();
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currentPlayer->damageCount = 0;
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currentPlayer->nonCombatDamage = 0;
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currentPlayer->drawCounter = 0;
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currentPlayer->raidcount = 0;
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currentPlayer->opponent()->raidcount = 0;
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currentPlayer->prowledTypes.clear();
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currentPlayer->opponent()->damageCount = 0; //added to clear odcount
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currentPlayer->opponent()->nonCombatDamage = 0;
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currentPlayer->preventable = 0;
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mLayers->actionLayer()->cleanGarbage(); //clean abilities history for this turn;
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mLayers->stackLayer()->garbageCollect(); //clean stack history for this turn;
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@@ -26,6 +26,7 @@ Player::Player(GameObserver *observer, string file, string fileSmall, MTGDeck *
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nomaxhandsize = false;
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poisonCount = 0;
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damageCount = 0;
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nonCombatDamage = 0;
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preventable = 0;
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mAvatarTex = NULL;
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type_as_damageable = DAMAGEABLE_PLAYER;
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