add nonCombatDamage count
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@@ -690,6 +690,14 @@ private:
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{
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intValue = target->controller()->opponent()->damageCount;
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}
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else if (s == "pdnoncount")
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{
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intValue = target->controller()->nonCombatDamage;
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}
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else if (s == "odnoncount")
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{
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intValue = target->controller()->opponent()->nonCombatDamage;
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}
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else if (s == "playerpoisoncount")
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{
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intValue = target->controller()->poisonCount;
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@@ -24,6 +24,7 @@ public:
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int handsize;
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int poisonCount;
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int damageCount;
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int nonCombatDamage;
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int preventable;
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int thatmuch;
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int lifeLostThisTurn;
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