just cleaning, removed a double check i added ages ago that isnt really needed anymore, ai handles fine now without having to double check if it can cast after it already did so.
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@@ -31,7 +31,6 @@ public:
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NestedAbility * nability;
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Player * player;
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int id;
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bool checked;
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MTGCardInstance * click;
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MTGCardInstance * target; // TODO Improve
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@@ -95,7 +94,6 @@ protected:
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public:
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AIStats * stats;
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int agressivity;
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bool Checked;
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bool forceBestAbilityUse;
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void End(){};
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virtual int displayStack() {return 0;};
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