fixed Ai not using regenerate during combat, taught Ai a little about prevent:number, changed "removepoison" mtgability to "alterpoison" as it made more sense.
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@@ -89,7 +89,8 @@ class MTGAbility: public ActionElement{
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BUYBACK_COST = 9,
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FLASHBACK_COST = 10,
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RETRACE_COST = 11,
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MTG_COMBATTRIGGERS_RULE = 13,
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MTG_COMBATTRIGGERS_RULE = 12,
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STANDARD_PREVENT = 13,
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};
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