fixed Ai not using regenerate during combat, taught Ai a little about prevent:number, changed "removepoison" mtgability to "alterpoison" as it made more sense.

This commit is contained in:
omegablast2002@yahoo.com
2010-10-21 15:52:04 +00:00
parent f209dd7b89
commit 18ff503bd9
5 changed files with 32 additions and 15 deletions
+2 -1
View File
@@ -89,7 +89,8 @@ class MTGAbility: public ActionElement{
BUYBACK_COST = 9,
FLASHBACK_COST = 10,
RETRACE_COST = 11,
MTG_COMBATTRIGGERS_RULE = 13,
MTG_COMBATTRIGGERS_RULE = 12,
STANDARD_PREVENT = 13,
};