Draft of the "fizzle to zone"

(credit goes to excessum)
This commit is contained in:
pankdm
2013-10-08 23:17:43 +00:00
parent da7c336dc2
commit 17fdedb648
6 changed files with 131 additions and 0 deletions

View File

@@ -1349,6 +1349,42 @@ AAFizzler* AAFizzler::clone() const
{
return NEW AAFizzler(*this);
}
AAOFizzler::AAOFizzler( GameObserver* observer, int _id, MTGCardInstance * card, Spell * _target, int tgtZone, ManaCost * _cost ) :
AAFizzler( observer, _id, card, _target, _cost )
{
targetZone = tgtZone;
}
int AAOFizzler::resolve()
{
ActionStack * stack = game->mLayers->stackLayer();
//the next section helps Ai correctly recieve its targets for this effect
if(!target && source->target)
{
//ai is casting a spell from its hand to fizzle.
target = stack->getActionElementFromCard(source->target);
}
else if(MTGCardInstance * cTarget = dynamic_cast<MTGCardInstance *>(target))
{
//ai targeted using an ability on a card to fizzle.
target = stack->getActionElementFromCard(cTarget);
}
Spell * sTarget = (Spell *) target;
MTGCardInstance* sCard = NULL;
if(sTarget)
sCard = sTarget->source;
if(!sCard || !sTarget || sCard->has(Constants::NOFIZZLE))
return 0;
stack->Fizzle(sTarget, targetZone);
return 1;
}
AAOFizzler* AAOFizzler::clone() const
{
return NEW AAOFizzler(*this);
}
// BanishCard implementations
// Bury