diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index 133c7800e..abd310d6a 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -29081,7 +29081,7 @@ toughness=4 [card] name=Kashi-Tribe Elite auto=lord(snake[legendary]|mybattlefield) shroud -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && frozen +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen text=Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) -- Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={1}{G}{G} type=Creature @@ -29091,7 +29091,7 @@ toughness=3 [/card] [card] name=Kashi-Tribe Reaver -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && frozen +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen auto={1}{G}:regenerate text=Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {1}{G}: Regenerate Kashi-Tribe Reaver. mana={3}{G} @@ -29102,7 +29102,7 @@ toughness=2 [/card] [card] name=Kashi-Tribe Warriors -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && frozen +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen text=Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={3}{G}{G} type=Creature @@ -34182,7 +34182,7 @@ toughness=3 [/card] [card] name=Matsu-Tribe Birdstalker -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && frozen +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen auto={G}:reach text=Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) mana={2}{G}{G} @@ -39302,7 +39302,7 @@ toughness=1 [/card] [card] name=Orochi Ranger -auto=@damaged(creature) from(this):all(trigger[to]) tap && frozen +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen text=Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={1}{G} type=Creature @@ -43622,7 +43622,6 @@ type=Sorcery name=Rancor target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) -auto=teach(creature) preventAllCombatDamage to(this) auto=2/0 auto=trample text=Enchant creature -- Enchanted creature gets +2/+0 and has trample. -- When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. @@ -62193,7 +62192,7 @@ subtype=Equipment [card] name=Vulshok Heartstoker auto=target(creature) +2/+0 ueot -text=When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.. +text=When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Shaman @@ -63302,7 +63301,6 @@ toughness=3 [card] name=Wei Ambush Force auto=@attcking(this):2/0 ueot -auto=@blocking(this):3/0 ueot text=Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. mana={1}{B} type=Creature