diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index 44096afbf..84b0ed8b3 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -30262,7 +30262,7 @@ type=Instant [/card] [card] name=Enduring Ideal -auto=moveto(mybattlefield) notatarget(enchantment|mylibrary) and!(castcard(putinplay))! +auto=notatarget(enchantment|mylibrary) castcard(putinplay) auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Enduring Ideal:!)])) forever dontremove text=Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) mana={5}{W}{W} @@ -88918,7 +88918,7 @@ type=Sorcery [card] name=Silent Sentinel abilities=flying -auto=@combat(attacking) source(this):may moveto(mybattlefield) target(enchantment|mygraveyard) and!(castcard(putinplay))! +auto=@combat(attacking) source(this):may target(enchantment|mygraveyard) castcard(putinplay) text=Flying -- Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. mana={5}{W}{W} type=Creature @@ -95343,7 +95343,7 @@ type=Instant [/card] [card] name=Starfield of Nyx -auto=@each my upkeep:may moveto(mybattlefield) target(enchantment|mygraveyard) and!(castcard(putinplay))! +auto=@each my upkeep:may target(enchantment|mygraveyard) castcard(putinplay) auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=1]) transforms((,newability[becomes(Creature)],setpower=1,settoughness=1)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=2]) transforms((,newability[becomes(Creature)],setpower=2,settoughness=2)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=3]) transforms((,newability[becomes(Creature)],setpower=3,settoughness=3)) >4