Revise cards that deals damage and gain life

This cards created multiple instances of life gain and damage,
which caused wrong behaviour with for example Ajani's Pridemate
This commit is contained in:
pankdm
2013-10-18 06:35:02 +00:00
parent 0ac6057ee9
commit 173f787fac
2 changed files with 137 additions and 138 deletions
@@ -108,7 +108,7 @@ toughness=1
[/card]
[card]
name=Jasmine Seer
auto={2}{W}{T}:foreach(*[white]|myhand) life:2
auto={2}{W}{T}:life:twicetype:*[white]:myhand controller
text={2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
mana={3}{W}
type=Creature
@@ -208,7 +208,7 @@ type=Sorcery
[card]
name=Scent of Cinder
target=creature
auto=foreach(*[red]|myhand) damage:1
auto=damage:type:*[red]:myhand
text=Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
mana={1}{R}
type=Sorcery
@@ -223,7 +223,7 @@ type=Instant
[/card]
[card]
name=Scent of Jasmine
auto=foreach(*[white]|myhand) life:2
auto=life:twicetype:*[white]:myhand
text=Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
mana={W}
type=Instant