added conditional to avoid having to ping the stats map all the time. The data
is already cached, but there's no need to spend a function call to check the hashmap if we have a bool for that reason.
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@@ -215,7 +215,7 @@ void DeckMenu::Render()
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if (currentMenuItem->mY - kLineHeight * startId < mY + height - kLineHeight + 7)
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{
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// only load stats for visible items in the list
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if (currentMenuItem->meta)
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if (currentMenuItem->meta && !currentMenuItem->meta->mStatsLoaded)
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{
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currentMenuItem->meta->LoadStats();
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}
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