- Moved scripts in tools directory
- Added a Mac cross-compiling script
This commit is contained in:
81
tools/travis-script.sh
Executable file
81
tools/travis-script.sh
Executable file
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#!/bin/sh -ex
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# let's dump some info to debug a bit
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echo PSPDEV = $PSPDEV
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echo psp-config = `psp-config --psp-prefix`
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echo ls = `ls`
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echo pwd = `pwd`
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# computing potential release name
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echo TRAVIS_PULL_REQUEST = $TRAVIS_PULL_REQUEST
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echo TRAVIS_BRANCH = $TRAVIS_BRANCH
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if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then
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if [ "$TRAVIS_BRANCH" = "alphas" ]; then
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export RELEASE_NAME="alpha-${TRAVIS_BUILD_NUMBER}"
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else if [ "$TRAVIS_BRANCH" = "master" ]; then
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export RELEASE_NAME="latest-master"
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fi
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fi
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fi
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echo RELEASE_NAME = $RELEASE_NAME
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# updating versions with the TRAVIS build numbers
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cd projects/mtg/
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ant update > error.txt
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cd ../..
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# we create resource package
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cd projects/mtg/bin/Res
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python createResourceZip.py
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# if we let the zip here, Wagic will use it in the testsuite
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# and we'll get 51 failed test cases
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mv core_*.zip ../../../../core.zip
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cd ../../../..
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# we're building a PSP binary here
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cd JGE
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make -j 8
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cd ..
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cd projects/mtg
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mkdir objs
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make -j 8
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mkdir WTH
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mkdir WTH/Res
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mv EBOOT.PBP WTH/
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mv ../../JGE/exceptionHandler/prx/exception.prx WTH/
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cp ../../core.zip WTH/Res
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cd WTH/Res
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unzip core.zip
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rm core.zip
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cd ..
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chmod -R 775 Res
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cd ..
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zip psprelease.zip -r WTH/
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cd ../..
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# we're building an Android binary here
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android-ndk-r9/ndk-build -C projects/mtg/Android -j8
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$ANDROID list targets
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$ANDROID update project -t 1 -p projects/mtg/Android
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ant debug -f projects/mtg/Android/build.xml
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# we're building a Qt version with GUI here
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mkdir qt-gui-build
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cd qt-gui-build
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$QMAKE ../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics
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make -j 8
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cd ..
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# let's try an Intel linux binary in debug text-mode-only
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$QMAKE projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug DEFINES+=CAPTURE_STDERR
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make -j 8
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# Now we run the testsuite (Res needs to be in the working directory)
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cd projects/mtg
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../../wagic
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cd ../..
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# Let's launch de Mac cross-compilation
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./build-macos-script.sh
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