modified font size so deck name fits on screen when selecting deck for game play.

This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-09 05:45:24 +00:00
parent 17c358cb12
commit 164f2c5205
4 changed files with 17 additions and 26 deletions

View File

@@ -24,6 +24,8 @@
#include <time.h>
#endif
const float MENU_FONT_SCALE = 0.650f;
enum ENUM_DUEL_STATE
{
DUEL_STATE_START,
@@ -94,7 +96,7 @@ void GameStateDuel::Start()
if (mParent->players[i] == PLAYER_TYPE_HUMAN){
decksneeded = 1;
deckmenu = NEW DeckMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::OPTION_FONT, "Choose a Deck");
deckmenu = NEW DeckMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::OPTION_FONT, "Choose a Deck", MENU_FONT_SCALE);
DeckManager *deckManager = DeckManager::GetInstance();
vector<DeckMetaData *> playerDeckList = getValidDeckMetaData( options.profileFile() );
@@ -238,7 +240,7 @@ bool GameStateDuel::MusicExist(string FileName){
void GameStateDuel::ensureOpponentMenu(){
if (!opponentMenu){
opponentMenu = NEW DeckMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Fonts::OPTION_FONT, "Choose Your Opponent");
opponentMenu = NEW DeckMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Fonts::OPTION_FONT, "Choose Your Opponent", MENU_FONT_SCALE);
opponentMenu->Add( MENUITEM_RANDOM_AI, "Random");
if (options[Options::EVILTWIN_MODE_UNLOCKED].number)
opponentMenu->Add( MENUITEM_EVIL_TWIN, "Evil Twin", _("Can you play against yourself?").c_str());
@@ -573,6 +575,7 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId) {
loadPlayer(0,deckNumber);
deckmenu->Close();
mGamePhase = DUEL_STATE_CHOOSE_DECK1_TO_2;
playerDeck = NULL;
}else{
loadPlayer(1,controlId);
deckmenu->Close();