- removed useless "color=" lines
- Added color override for cards such as crimson kobolds (note: color should be after the "mana" line to avoid side effects)
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-08-28 13:40:14 +00:00
parent bbccb9f238
commit 163d296bb5
23 changed files with 52 additions and 1119 deletions

View File

@@ -42,7 +42,6 @@ abilities=flash
id=114905
name=Ashcoat Bear
rarity=C
color=Green
type=Creature
mana={1}{G}
power=2
@@ -91,7 +90,6 @@ auto=draw:1
id=118901
name=Bewilder
rarity=C
color=Blue
type=Instant
mana={2}{U}
[/card]
@@ -162,7 +160,6 @@ auto={B}:regenerate
id=108850
name=Drudge Reavers
rarity=C
color=Black
type=Creature
mana={3}{B}
power=2
@@ -188,7 +185,6 @@ auto=:-2/-1
id=108892
name=Feebleness
rarity=C
color=Black
type=Enchantment
mana={1}{B}
subtype=Aura
@@ -311,7 +307,6 @@ abilities=flash, trample
id=108808
name=Havenwood Wurm
rarity=C
color=Green
type=Creature
mana={6}{G}
power=5
@@ -385,7 +380,6 @@ id=113553
auto={T}:Add {1}
auto={1}{R}{T}:token(Kobolds of Kher Keep,creature kobold, 0/1, red)
name=Kher Keep
color=Land
rarity=R
type=Land
[/card]
@@ -529,7 +523,6 @@ auto=tap
id=110524
name=Scarwood Treefolk
rarity=C
color=Green
type=Creature
mana={3}{G}
power=3
@@ -593,7 +586,6 @@ auto=token(Saproling,Creature Saproling,1/1,green)
id=122079
name=Sprout
rarity=C
color=Green
type=Instant
mana={G}
[/card]
@@ -603,7 +595,6 @@ id=109702
alias=1251
name=Squall Line
rarity=R
color=Green
type=Instant
mana={X}{G}{G}
[/card]
@@ -766,7 +757,6 @@ auto={3}{G}{S}:Damage:2 target(creature, player)
id=113579
name=Unyaro Bees
rarity=R
color=Green
type=Creature
mana={G}{G}{G}
power=0
@@ -780,7 +770,6 @@ id=116384
auto={T}:Add {1}
auto={7}{T}:token(Assembly-Worker,creature artifact, 2/2, artifact)
name=Urza's Factory
color=Land
rarity=U
type=Land
[/card]
@@ -800,7 +789,6 @@ rarity=C
id=125866
name=Venser's Sliver
rarity=C
color=Artifact
type=Artifact Creature
mana={5}
power=3
@@ -856,4 +844,4 @@ toughness=1
text=Forestwalk When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library.
auto=may moveTo(myBattlefield) target(forest|mylibrary) && tap
rarity=U
[/card]
[/card]