AIPlayer minor tweaks:
- In order to clarify getEfficiency, started creating "getEfficiency" functions specific to each type of ability (see example with Damager). This won't reduce the file size but should make things bit clearer - Minor cleanup of getEfficiency - bug fixes in getEfficiency
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@@ -86,8 +86,8 @@ class MTGGameZone {
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void cleanupPhase();
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void beforeBeginPhase();
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int countByType(const char * value);
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int countByCanTarget(TargetChooser * tc);
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unsigned int countByType(const char * value);
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unsigned int countByCanTarget(TargetChooser * tc);
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MTGCardInstance * findByName(string name);
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//returns true if one of the cards in the zone has the ability
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