turned the "ai hint" for level up creatures into an MTGAbility.
this fixes a bug(?) that had high priority and maintains same effect as before. removed all traces of the "bugged(?) hint" from CardPrimitive. Issue: 498
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@@ -105,12 +105,6 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi
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cost->kicker = ManaCost::parseManaCost(value);
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}
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break;
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case 'l': //Levelup, this is just to give Ai an idea when to stop leveling a creature.
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if (!primitive) primitive = NEW CardPrimitive();
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primitive->setMaxLevel(atoi(val));
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break;
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case 'o': //othercost
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if (!primitive) primitive = NEW CardPrimitive();
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if (ManaCost * cost = primitive->getManaCost())
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