turned the "ai hint" for level up creatures into an MTGAbility.

this fixes a bug(?) that had high priority and maintains same effect as before. removed all traces of the "bugged(?) hint" from CardPrimitive.
Issue: 498
This commit is contained in:
omegablast2002@yahoo.com
2010-10-31 17:19:20 +00:00
parent 777098f763
commit 150c5f4c99
7 changed files with 39 additions and 20 deletions

View File

@@ -28,7 +28,6 @@ CardPrimitive::CardPrimitive(CardPrimitive * source){
power = source->power;
toughness = source->toughness;
level = source->level;
magicText = source->magicText;
for(map<string,string>::const_iterator it = source->magicTexts.begin(); it != source->magicTexts.end(); ++it)
@@ -312,11 +311,3 @@ void CardPrimitive::setToughness(int _toughness){
int CardPrimitive::getToughness(){
return toughness;
}
void CardPrimitive::setMaxLevel(int _levelcap){
level = _levelcap;
}
int CardPrimitive::getMaxLevel(){
return level;
}