turned the "ai hint" for level up creatures into an MTGAbility.
this fixes a bug(?) that had high priority and maintains same effect as before. removed all traces of the "bugged(?) hint" from CardPrimitive. Issue: 498
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@@ -246,7 +246,7 @@ int AIAction::getEfficiency(){
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currentlevel = targetCounter->nb;
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}
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}
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if (currentlevel < _target->level){
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if (currentlevel < _target->MaxLevelUp){
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efficiency = 85;
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efficiency += currentlevel;//increase the efficeincy of leveling up by a small amount equal to current level.
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}
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