turned the "ai hint" for level up creatures into an MTGAbility.
this fixes a bug(?) that had high priority and maintains same effect as before. removed all traces of the "bugged(?) hint" from CardPrimitive. Issue: 498
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@@ -29,7 +29,6 @@ class CardPrimitive {
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string spellTargetType;
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int power;
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int toughness;
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int level;
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vector<int>types;
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CardPrimitive();
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CardPrimitive(CardPrimitive * source);
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@@ -75,9 +74,6 @@ class CardPrimitive {
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int getPower();
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void setToughness(int _toughness);
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int getToughness();
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void setMaxLevel(int _level);
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int getMaxLevel();
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const vector<string>& formattedText();
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};
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