turned the "ai hint" for level up creatures into an MTGAbility.

this fixes a bug(?) that had high priority and maintains same effect as before. removed all traces of the "bugged(?) hint" from CardPrimitive.
Issue: 498
This commit is contained in:
omegablast2002@yahoo.com
2010-10-31 17:19:20 +00:00
parent 777098f763
commit 150c5f4c99
7 changed files with 39 additions and 20 deletions
-4
View File
@@ -29,7 +29,6 @@ class CardPrimitive {
string spellTargetType;
int power;
int toughness;
int level;
vector<int>types;
CardPrimitive();
CardPrimitive(CardPrimitive * source);
@@ -75,9 +74,6 @@ class CardPrimitive {
int getPower();
void setToughness(int _toughness);
int getToughness();
void setMaxLevel(int _level);
int getMaxLevel();
const vector<string>& formattedText();
};