fixed initial state bug with buttons in game shop.
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@@ -791,7 +791,7 @@ void GameStateShop::Render()
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if (menu)
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if (menu)
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menu->Render();
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menu->Render();
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if (filterMenu && filterMenu->isFinished())
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if (!filterMenu || (filterMenu && filterMenu->isFinished()))
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renderButtons();
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renderButtons();
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}
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}
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